原帖:
http://assemblergames.com/l/threads/widescreen-hacks.58620/我试了几个游戏感觉人物好像被挤高了??
Shenmue - Ichishou Yokosuka (JP) (SEGA Enterprises) (1999) [HDR-0016] [497-4365-50016-0]
HDR-0016 (Disc 1) [AC4D] [J] [0799810] [HDR-0016] [19991122] [V1.007] [1M]
0222E8A0 43800000
Shenmue (EU) (2000) [MK-51059-50] [506-0004-76055-8]
02231EF8 43800000
Shenmue II (JP) (SEGA Enterprises) (2001) [HDR-0164] [497-4365-50179-2]
0230D67C 43800000
What's Shenmue (JP) (SEGA Enterprises) (1999) [610-7179]
0220BB68 43800000
Crazy Taxi 2 (JP) (SEGA Enterprises) (2001) [HDR-0159] [497-4365-50159-4]
022FBBD0 43800000
Dead or Alive 2 (Limited Edition) (JP) (Tecmo) (2000) [T-3601M] [496-0677-01001-5]
But I think there is a problem with the characters.
022FBBD0 43800000
F355 Challenge (JP) (SEGA Enterprises) (2000) [HDR-0100] [497-4365-50100-6]
This game can choose option inside
Fighting Vipers 2 (JP) (SEGA Enterprises) (2000) [HDR-0133] [497-4365-50133-4]
023D3AF0 43800000
Outtrigger (JP) (SEGA Enterprises) (2001) [HDR-0118] [497-4365-50118-1]
0283E284 43800000
Power Stone 2 (JP) (Capcom) (2000) [T-1218M] [497-6219-45419-3]
02849AA0 43800000
Virtua Fighter 3tb (JP) (SEGA Enterprises) (1998) [HDR-0017] [497-4365-50002-3]
Media [GD-ROM] [!] - [2M]
02199FB0 43800000
Zombie Revenge (US) (Sega of America) (1999) [MK-51038]
02948058 43800000
使用方法:
锁住相应内存地址为后面的数值即可
比如
Shenmue II (JP) (SEGA Enterprises) (2001) [HDR-0164] [497-4365-50179-2]
0230D67C 43800000
锁定内存地址0x30D67C ==0x43800000,注意低位在前,在内存中这个数值显示方式为 00 00 80 43
[ 此帖被YZB在2015-10-22 22:48重新编辑 ]