主题 : 【新闻】NDS模拟器 No$gba v2.5c 发布
级别: 模拟之星
UID: 22304
精华: 1
发帖: 102
威望: 1 星
金钱: 152 浮游币
贡献值: 18 点
好评度: 238 点
人气: 0 点
在线时间: 327(时)
注册时间: 2005-04-16
最后登录: 2024-09-22
楼主  发表于: 2007-11-21 08:39

【新闻】NDS模拟器 No$gba v2.5c 发布

管理提醒: 本帖被 lzsgodmax 执行加亮操作(2007-11-21)
NDS模拟器 No$gba 发布新版,更新内容如下:

20 November 2007 - version 2.5c
- nds/3d: vram viewer: stable handling of old-tree messages (after new reload)
- nds/bios: 80x86 bios clone supports thumb-mode irq handler (nds9/arm v5 only)
- webpage: added two nds 3d viewer screenshots, and a nds-wlan-iomap screenshot
- wifi/debug/cleanup: rearranged/fixed/renamed wlan registers in i/o map window
- menubar: added pdroms.de (and donate.htm) hyperlinks in help topic of menubar
- nds/3d: vram viewer: hides the laser pointer for non-vtx/non-postest commands
- nds/cheats: fixed last some bytes of action replay code 0Eh (thanks hiei)
- nds/3d: vram viewer: laser outlines for polygon(s) of selected begin_vtxs
- nds/3d: vram viewer: laser pointer shows cube-outlines for boxtest command
- nds/3d: vram viewer: ignores vtx_end cmd (reduces amount of tree root entries)
- cpu/detail: emulates ignored writeback on ldrh rd,[rd],imm (thanks kenobi)
- nds/3d: vram viewer: laser pointer for pos_test command (as for vtx commands)
- nds/3d: emulates internal vtx coordinates being overwritten by pos_test cmd
- nds/3d/help: added caution on pos_test (overwrites internal vtx coordinates)
- nds/3d: vram viewer: shows viewport rectangle (by red lines drawn on screen)
- nds/3d: vram viewer: allows to resize tree-view vertically (y2 bottom-aligned)
- nds/3d: vram viewer: laser arrow: shows corresponding numeric screen x,y,depth
- nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
- nds/3d: temporarily halts arm9-cpu upon gxfifo-overkill (fixes main_siz error)
- nds/cartloader: accepts faulty homebrew logo crc (warning if other than CF56h)
- nds/debug: vram viewer fixed crash in guess-tile-usage for 2D tile screens
- nds/video: aligned empty_vram (crashed unallocated text scroll) (thanks m m)
- nds/3d/debug/speedup: setredraw=0 when reloading 3d viewer tree (thanks peter)
- gba/nds/video/speedup: precalculates eva/evb/evy parameters per scanline

http://nocash.emubase.de/gba.htm
级别: 模拟小生
UID: 201651
精华: 0
发帖: 15
威望: 0 星
金钱: 2295 浮游币
贡献值: 0 点
好评度: 45 点
人气: 0 点
在线时间: 28(时)
注册时间: 2007-04-24
最后登录: 2012-06-18
沙发  发表于: 2007-11-21 11:55

SD 交叉火力 可以玩了
级别: 模拟小生
UID: 201651
精华: 0
发帖: 15
威望: 0 星
金钱: 2295 浮游币
贡献值: 0 点
好评度: 45 点
人气: 0 点
在线时间: 28(时)
注册时间: 2007-04-24
最后登录: 2012-06-18
板凳  发表于: 2007-11-21 13:17

引用
引用第6楼晓枫残月于2007-11-21 12:35发表的  :
速度是60FPS吗?


若你指的是SD ,速度音效一切正常不會lag
级别: 模拟小生
UID: 201651
精华: 0
发帖: 15
威望: 0 星
金钱: 2295 浮游币
贡献值: 0 点
好评度: 45 点
人气: 0 点
在线时间: 28(时)
注册时间: 2007-04-24
最后登录: 2012-06-18
地板  发表于: 2007-11-21 18:26

大部份游戏都很顺,因为sd一直不能玩,才以sd为例