http://www.ouma.jp/ootake/2006/11/17 0.81 released
- The interrupt processing has been improved, and the speed was elaborately
adjusted. As a result, it modeled on a real machine. (When "Asuka120%" was
played, the problem that the message display fell into disorder
occasionally was corrected. I think the operation timing of other software
has approached a real machine, too.)
- At the start of "Chase H.Q", the problem being displayed for drew extra
was solved.
- When the stage of "S.C.I" was cleared, the problem that an extra drawing
is uncommonly displayed was solved.
- In the demo scene of "PC Denjin", a part of drawing that was not correct
was corrected.
- In the "high score display scene" of "Puyo Puyo CD", the raster scroll
became accurate.
- When "Forgotten Worlds" is started, "Swap SEL&RUN" menu is made to be
executed automatically.
- When "Screen" menu sets "None Stretched", the bug with the game that did a
wrong drawing was corrected.
- "MoreEarly RasterTiming" menu was added to "CPU" menu.
- Additionally, a detailed part has been improved and corrected