主题 : [NEWS]ZSNES 1.40 Released
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楼主  发表于: 2004-04-02 10:02

[NEWS]ZSNES 1.40 Released

v1.40
    - Add HQ2X and HQ4X, also add HQxX support to SDL port [MaxSt]
    - Add -lm to acinclude.m4 so AC_TRY_RUN doesn't return negative on some systems looking for libpng. [theoddone33]
    - Add Scale2X to GUI [pagefault]
    - Added 48khz support to Windows and Linux [Pagefault]
    - Added a command line option to force 60hz fullscreen, use the option -6 to enable mode [pagefault]
    - Added a quick key to swap players 1/2 with 3/4 [Pagefault]
    - Added Burning effect [Pagefault]
    - Added C4 Op25. [anomie, TRAC, and Nach]
    - Added chip config window [Nach]
    - Added CRC32 [Nach]
    - Added Darkfalz's aspect ratio code. [Nach]
    - Added kode54's CPU utilization fix [Pagefault]
    - Added MaxSt's HQ3X filter [pagefault]
    - Added minor EHi number of banks hack, Dai Kaiju Monogatari 2 now loads and plays great without the Dejap patch. [Nach]
    - Added more information lines on ROM load. [Pagefault]
    - Added Nach to authors list [Pagefault]
    - Added Nach's chip detection code [Pagefault]
    - Added option for small message text [Pagefault]
    - Added path setup window [Nach]
    - Added support for SDD-1 [Nach, Pagefault, Many others]
    - Added support for MGD, UFO, and EUR. [Nach]
    - Added support for new SFA2 gfx packs [Pagefault]
    - Added support for Same Game add-ons to use Same Game base. [Nach]
    - Added support for Sufami Turbo - but only one cart for now. [Nach]
    - Added the KitchenSync! [pagefault]
    - Added video information. [Nach]
    - Added Visual Studio project, needs more work and clean up [pagefault]
    - Bank info [Nach]
    - Better interleaved detection [Pagefault]
    - Better memory init, another hack removed [Nach]
    - BS memory map adjustments for accuracy [pagefault]
    - Call init code for DSP-2,3,4 [pagefault]
    - Changed default video mode for Windows port; allow hi-res mode [pagefault]
    - Changed hard coding to variables, fixes many games (BS, EHi info). [Nach]
    - Checksum calculation now uses new mirroring code. [Nach]
    - Chip configuration window added [Pagefault]
    - Cleaned up Base+Add on code. [Nach]
    - Cleaned up the Linux Autoconfigure [Diablo-D3]
    - Code cleanups [Pagefault]
    - Compatibility update to PPU, passes one more electronics test (Thanks MKendora!) [pagefault]
    - Compiler fix [SamB]
    - Corrected info displayed on certain kinds of ROMs. [Nach]
    - D modes now work in 32bpp windowed mode (gfx filters etc) [pagefault]
    - Default configuration update [Pagefault]
    - Default sound setting is now 32KHz [pagefault]
    - Digital Devil Story hack removed [pagefault]
    - Dirt Trax FX 95% working, at least we don't have all that graphics corruption now [pagefault]
    - Disabled netplay temporarily [pagefault]
    - Don't check Hi/LoROM after deinterleaving [Pagefault]
    - DSP-2 code, this a placeholder only at the moment[pagefault]
    - Emerald Dragon now works again [pagefault]
    - Expand GUI video dialog [pagefault]
    - Extra info lines fix. [Pagefault]
    - Fix 5th joystick in windows port [Pagefault]
    - fix a ton of compiler warnings in VC [MKendora]
    - Fix annoying savestate bug [pagefault]
    - Fix auto frameskip issue (Thanks MKendora) [pagefault]
    - Fix black screen when alt-tabbing in full screen [pagefault]
    - Fix checksum detection for 24mbit SPC7110 roms [Pagefault]
    - Fix for cmd line sound quality in Linux [pagefault]
    - Fix for cublic spline interpolation in dos port, it should actually save the option now! [pagefault]
    - Fix for Dirt Racer FX, still buggy but at least runs intro now [Pagefault]
    - Fix for S-DD1 memory map [pagefault]
    - Fix for Stunt Race FX [Pagefault]
    - Fix for Winter Gold FX [Pagefault]
    - Fix for zlib and libpng issues [Pagefault]
    - Fix install target, -D should not be used. [theoddone33]
    - Fix Lufia 1 and update code for upcoming DeJap release [pagefault]
    - Fix motion blur text in GUI [Pagefault]
    - Fixed 48KHz enabling from cmd line [pagefault]
    - Fixed 60hz mode [Pagefault]
    - Fixed a config file corruption bug if ROM doesn't load correctly. [Nach]
    - Fixed a possible bug with 24mbit roms and checksum calculation [Pagefault]
    - Fixed a small bug in SPC saving [Pagefault]
    - Fixed a small issue with cfg file saving [pagefault]
    - Fixed audio problems on Linux with broken drivers [Diablo-D3]
    - Fixed bug when sound was disabled and continued to play [Pagefault]
    - Fixed checksum and CRC32 on add on ROMs. [Nach]
    - Fixed colour bleeding problem (Thanks TRAC!) [Pagefault]
    - Fixed config drop down box, documented it. [Nach]
    - Fixed DIP switch 2 on NSS [Pagefault]
    - Fixed DOS port gfx corruption [Pagefault]
    - Fixed DOS sound bugs [Nach & Pagefault]
    - Fixed DSP-3 detection [Nach]
    - Fixed force code. [Nach]
    - Fixed G-Next pack Checksum calculation. [Nach]
    - Fixed GZip for Windows, thanks Kode54, and no thanks M$ [Nach]
    - Fixed interleave detection and possibly a few other things. [Nach]
    - Fixed interleave detection with overflowing titles [Pagefault]
    - Fixed interleaved rom loading code [Pagefault]
    - Fixed jumps. [theoddone33]
    - Fixed LDMAC (2 Ops) (Thanks to The Dumper) and more. [Nach]
    - Fixed level transitions and sprite corruption in Yoshi's Island [Pagefault]
    - Fixed loading a second IPS file in one ZSNES session. [Nach]
    - Fixed loading another ROM after previous ROM didn't load. [Nach]
    - Fixed mapping issue. Added support for SD Gundam GX add ons. [Nach]
    - Fixed name and checksum on EHi ROMs [Nach]
    - Fixed newline issue (mostly for my own sanity) [Nach]
    - Fixed problem with man page (when man1 directory doesn't exist) [hpsolo]
    - Fixed problems with nVidia cards in Linux [Diablo-D3]
    - Fixed some spelling errors in the docs [ipher]
    - Fixed SPC initialization issue, fixes Panic Bomber Worlds and others [Pagefault]
    - Fixed SRAM issue. [Nach]
    - Fixed syntax bug. [Nach]
    - Fixed ToP interleaved loading [Nach]
    - Fixed unzipping ROMs that are 6MB with a header. [Nach]
    - Fixed VC Workspace so it'll compile [ipher]
    - Fixed warning about a C++ feature when compiling C in DJGPP [Nach]
    - Fixed ZSNES crash/bad exit, if ROM fails to load. [Nach]
    - Game key window reorganization [Pagefault]
    - General code cleanup. [Nach]
    - Got in decent ROM mirroring, Demon's Crest now works right. [Nach]
    - Got in DSP team updates [Nach, MKendora]
    - HDMA fix for Young Merlin and other games [Pagefault]
    - H-IRQ fix for many games [pagefault]
    - HQ3X filter update [pagefault]
    - Implemented IPS patching from ZIP files. [Nach]
    - Improved checksum calculation. [Nach]
    - Improved interleaved rom detection [Thanks Nach!] [Pagefault]
    - Improved reset vector, pal/ntsc, and sram finding, and more. [Nach]
    - Improved sound quality [Pagefault]
    - Initalization code for racing game that sucks because it doesn't have a gun on the roof [pagefault]
    - Interleave info (Type 1 only) [Nach]
    - Interleaved rom detection fix [Pagefault]
    - Interpolation Fix [Pagefault]
    - IO latch behaviour [Pagefault]
    - IPS files now buffered. [Nach]
    - KitchenSync updates [pagefault]
    - Latest DSP-1 team updates (almost completed now) [Nach]
    - LoROM SRAM mapping fix [Pagefault]
    - Made handling of base cart paths more logical codewise. [Nach]
    - Made Soft IPS patching follow old patch offsetting method [Nach]
    - Made ZSNES more HTPC friendly [pagefault]
    - Megaman X no longer needs point hacks. [Nach]
    - Memory init code ported to C (thanks kode54) [Nach]
    - Memory map adjustment [pagefault]
    - Minor info fix from loading via DOS command line. [Nach]
    - More C4 Fixes (DOWN LOAD, MALU, Op 13, and more) [Nach]
    - More code cleaned up [Pagefault]
    - More informative chip name [Nach]
    - More latch fixes and fix for old savestates[Pagefault]
    - Moved Motion Blur entry, so you can see HRM7 [ipher]
    - Much much faster HQ3X filter code [MaxSt]
    - NASM optimisations now used [Pagefault]
    - Netplay bug fix P [pagefault]
    - Netplay freezing bug fixed [Pagefault]
    - New loading code. [Nach]
    - Normal timing on spc7110 [_Demo_]
    - Now S-DD1 games should work. [Nach]
    - Oops, couldn't save more than one SPC per game before, fixed. [Nach]
    - Optimizations [should be MUCH faster] [Pagefault]
    - Partial C portage of initialization code [MKendora]
    - Port % of execution code to C [pagefault]
    - Ported complex loading function to C. [Nach]
    - Possibly fixed up Hi/Lo a bit. [Nach]
    - Prefixed snapshots with leading zeroes. [Nach]
    - Preliminary xband support [Pagefault]
    - Prevented possible crash when calculating Hi/Lo. [Nach]
    - Proper behaviour of RDIO regs [Pagefault]
    - Proper latching of bit 7 on $4201 [Pagefault]
    - Quick hack for Super Bases Loaded 2 [_Demo_]
    - Remove FPU copy from list of options [pagefault]
    - Remove sample compression option [pagefault]
    - Remove support for a hacked rom [pagefault]
    - Removed alternate timer from Windows port [Pagefault]
    - Removed many hacks [pagefault, Nach]
    - Removed sample compression option [pagefault]
    - Rewrote the DSP-1 code [Overload, neviksti, The Dumper, and Nach]
    - SA-1 fixes for SRAM issues [pagefault]
    - SA-1 timing updates, this fixes flicking in various SA-1 games and other graphics problems [Pagefault]
    - Save config files on close [pagefault]
    - SETA ST010 Support (Thanks The Dumper!) [Pagefault]
    - several BS updates and more [Nach]
    - Signed saturation fix for gaussian interpolation (Thanks kode54) [Pagefault]
    - Small adjustments to timing [Pagefault]
    - Small blitter fix for windows port [Pagefault]
    - Snapshots now use ROM file name on non DOS platforms.[Nach]
    - Some fixes 32bpp windowed mode [pagefault]
    - Some fixes in C4 code. [Nach]
    - Some small GUI cleanup [pagefault]
    - Source Cleanup and Compiler Fixes. [Nach]
    - SPC Core Tweaked [Pagefault]
    - SPC RAM hopefully should now be initilized correctly (thanks Overload). [Nach]
    - Sprite priority fix [Pagefault]
    - SRAM mapping fix mirror bank 70 to 0F [Pagefault]
    - SRAM memory map fix for loroms [pagefault]
    - SRAM mirroring fix to memory map, this should resolve the remaining copy protection issues with some carts [pagefault]
    - SuperFX core update, fix a nasty bug that was causing registers and stack to be corrupt, this fixes some issues with Dirt Trax FX and other SuperFX games that could crash because of this bug [Pagefault]
    - Fixed some sprite flickering issues [Pagefault]
    - Fixed Lufia 2 problems [pagefault]
    - Thrown in some casts (thanks MKendora). [Nach]
    - Timing Tweaks [Pagefault]
    - Timing updates [pagefault]
    - ToP interleaved hacks for info [Nach]
    - Triple Buffer option added back to windows port GUI [pagefault]
    - unicode support partially supported, will complete later [pagefault]
    - Up libpng version checking [theoddone33]
    - Update documentation [Pagefault]
    - Update VS project; begin port of debugger to win32 [pagefault]
    - Updated about box. [Nach]
    - Updated interleave detection code and added detection for ST018 chip [Pagefault]
    - Updated IPS code. Now supports RLE, should fix problems if the ROM is expanded, and automatically view the ROM with a header. [Nach]
    - Updated linux video code to windows version [Pagefault]
    - Updated Super FX chipsram settings [Nach]
    - Updated video code [Pagefault]
    - Updated windows sound code [Pagefault]
    - Using SamB's idea. [Nach]
    - VIRQ fix, should fix a lot of games [pagefault]
    - VS Project now compiles! [pagefault]
    - Yoshi's Island Fix [pagefault]


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