lzsgodmax |
2008-01-21 17:27 |
http://yabause.org/
cart: - Fixed a couple of bugs with Netlink emulation. cd block: - Tweaked error handling for cue files so it's more helpful to the user. scu: - Fixed a bug in DSP MVI instruction. - Fixed a bug with DSP Program Ram Address. - Fixed ALU behaviour on NOP. - Other bug fixes. vdp2: - Fixed a bug where coefficient reading wasn't making sure reads weren't going out of bounds. - Tweaked frame-skipping so it only skips if frame time is faster/slower than a 1/2 a frame. The results are much better now. - Added general VDP2 debug info functionality. - Added partial end code support to VDP1 texture debugging. opengl video core: - Fixed a bug in 16 BPP sprites where pixels 0x0001-0x7FFF weren't transparent when transparency was enabled. gtk port: - Redesigned the window so each part can now be resized. - Added a toolbar and removed the buttons. - The sprite list now displays texture thumbnails. - Added tooltips to "run" and "pause" buttons. - Redesigned VDP2 debug window. windows port: - Fixed a bug that was causing Yabause to crash when run for the first time. - Added screen capture. - Reworked Input dialog so it'll allow for more than one peripheral (in the future). - Added a bunch of tools tips for basic and input settings. - Fixed a bug that was causing wrong VDP1 command information to sometimes be displayed. - Other bug fixes. - Fixed a bug that was causing the wrong breakpoint to be removed from the breakpoint list. - Text length is now limited correctly in breakpoint edit text controls. general: - Tweaked memory breakpoints so that regardless of whether you're using cached or cache-through addresses variations of an address, it'll still detect and break when the memory is accessed. - Other bug fixes.
更新内容一大堆,不过估计还是有很大问题,有兴趣的去主页妆Ρπ下载 |
|