lzsgodmax |
2007-08-29 20:27 |
九月份就要出了,很期待啊,没想到除了增加新种族外,还增加了交替升级系统,这个或许是英雄无敌有史以来最大的变革之一了[s:276]
Why / how did you decide to create alternate upgrades for each creature in Heroes V? 你们为什么决定在H5在为每个兵种添加一种新的升级形态。
The alternate upgrades is the major innovation that we had planned from a long time to include into “Tribes of the East”. This feature was actually hinted at in “Hammers of Fate”, with the renegades being the alternate upgrade for the Haven troops. It does increase the number of playable creatures by +50% - logically – and helps us smash a total of more than 170 creatures overall.
交替升级是一个很久前我们就计划在东方部落中添加的革新,事实上这个特性在命运之锤中就有所暗示,红色圣堂将会是圣堂的交替升级状态。理论上这个可以增加50%的可用兵种类型,使兵种种类总数量超过170种。
The basic gameplay idea behind the alternate upgrades is to give the players a new range of tactics, and to be able to adapt to each battle situation. Each range of upgrades has its own orientation, and you can easily mix any type of creatures to create your perfect tool on the battlefield.
这些新的升级的作用是给玩家一些新的战术延升,并且可以适应各种战场状态。每种升级方式都有它们自己的定位,你可以通过不同的组合在战场上实现更加完美的战术手段。
Regarding the access to all upgrades, we have chosen to leave a complete liberty to the players. You are free to choose at any time which upgrade you want to buy, for a similar cost. You can also retrain your creature to change the upgrade, for a reduced cost. So you can adapt your army between each battle if needed.
关于升级方式的使用方式,我们决定给玩家自由的选择。你可以可任何时候以同样的价格选择购买你需要的升级方式,也可以用相对招募价格较小的代价将一种升级再升级成另一种状态。所以,你可以使你的军队适应任何战斗。
Does they imply a lot of new tactics? Can you hint at some of them? Can you give us some examples of new creatures?
这些是否暗示了一些新的战术?你能给我们一些提示么?举些例子看看?
All creatures have a new way of playing and fighting with the alternate upgrades Take for instance the alternate gremlin who will fix during the battle your faulty golems – quite a handy man ! Or the skeleton footman who will complement the archer quite well, being more resilient and more aggressive. The elven sprites alternate upgrades have a use similar to the gremlins : they can heal your treants while healing themselves– you wont need them much until you get these treants, but they will be critical afterwards !
交替升级带来了新的战斗方式。 例如,升级的精怪可以在战斗中修理损坏的傀儡(咳……这不是旧的升级么……),新的骷髅步兵可以很好的配合弓手,精灵的新花精可以使用类似精怪的技能:她们可以治愈你的树精并治愈她们自身 - 当你没有树精的时候你可能不需要这些花精,但是当你有树精之后,她们将会成为影响胜利天平的临界砝码。 |
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