查看完整版本: [-- 【新闻】MAME 0.116u2&MAME Plus! 0.116u2(CPS3部分支持) --]

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lzsgodmax 2007-06-21 19:58

http://mamedev.org/
http://mame.emu-zone.org/



A new update to MAME 0.116 is now available on the Latest Release page. The big news in this release is of course the decryption and booting of Capcom’s CPS-III games. A lot of great progress has happened on this, but be warned, there is still a good deal of work left to complete the emulation. We also have some more Neo-Geo updates from Zsolt, a major Dooyong driver update from Vas Crabb, and some nice code cleanups from Zsolt and Atari Ace.

There have been a lot of nice updates to drivers over the past couple of months, but that also means there may be some regressions lurking. So if you see anything amiss, please post a message on the MAME Testers board lettings us know!


0.116u2
-------


MAMETesters Bugs Fixed
----------------------
adk0116yel [Zsolt Vasvari]
neodrvr0116u1red [Zsolt Vasvari]
strhoop0116u1red [Zsolt Vasvari]
wb3_0116u1gre [Aaron Giles]



Source Changes
--------------
Fixed regressions in Gridlee and Gomoku. [Zsolt Vasvari]

Fixed some unicode build issues in the Windows code.
[Oliver Stoneberg]

Updated a number of games to correctly use the SN76489 instead of the
SN76496, which was a later design. [Justin Kerk, Lord Nightmare]

Cleaned up the exports from a number of drivers, adding static
qualifiers to functions and variables t hat don't need to be exported
and have generic sounding names. [Atari Ace]

Updated numerous drivers to remove the use of global Machine wherever
possible. Also reviewed the clipping regions and made changes to
ensure the passed-in cliprect was honored. [Zsolt Vasvari]

Cleaned up the Dooyong driver: [Vas Crabb]
* Consolidated and streamlined tilemap callbacks
* Took better advantage of MAME's tilemap caching by building
  larger tilemaps so they don't need to be invalidated as often
* Interpreted sprite Y position as signed 9-bit value in
  rshark/superx (fixes some glitches)
* Added more explanatory comments to help others reading the code

Changed a number of mame timer objects from void * to mame_timer *.
[Atari Ace]

Fixed a couple more Irem CPU opcodes to improve Match It 2.
[Robiza]

Fixed collision detection bug in thunderX. [Shimapong]

Initial cut at working CPS3 driver. Basically works but has a lot
more work to be done to finish it up.
[David Haywood, Andreas Naive, Tomasz Slanina, ElSemi, Philip Bennett]

Fixed minor cycle timing issue in 6809 CPU core. [Ernesto Corvi]

Neo-Geo updates: [Zsolt Vasvari]
* Fixed several regressions from previous update
* Added LED outputs
* Improved smaller visible area configuration

Fixed some incorrect information in the Neo Geo ROMsets. [JohnBoy]

Integrated platform-specific changes into the core makefile, mostly
taken from the SDLMAME makefile. Changed the MAMEOS configuration
variable to OSD, indicating which OSD layer is being compiled. Added
a new configuration variable TARGETOS which specifies the target OS
platform. [Aaron Giles]



New clones added
----------------
Punch-Out!! (Italian bootleg) [David Haywood]



New games marked as GAME_NOT_WORKING
------------------------------------
Mini Boy 7 [Roberto Fresca]



理所当然的,部分支持了cps3的模拟!

影宿 2007-06-22 09:08
相干内容:

http://www3.emu-zone.org/ShowNews.aspx?id=37598
http://www3.emu-zone.org/ShowNews.aspx?id=37598

lzsgodmax 2007-06-22 17:17
mameplus也更新了

楼上表贴ez的链接了,他们机房在调整...而且ez的主页从来都是半瘫痪状态

ps:ez论坛的cps3mame还是我上传的呢...

xiao555 2007-06-22 17:21
MAME Plus貌似还是需要HDD文件吧?

lzsgodmax 2007-06-22 17:26
当然需要chd


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