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model3 2007-02-05 06:05

更新:

04 February 2007 - version 2.3c
- nds/2d: adjusted window width (nds=256, instead gba=240) (famicom wars demo)
- nds/memory: allows to execute code in vram (used by mariokart demo on nds7)
- iomap: replaced various "vals" by "io10seg" (matching to nds9/nds7 pages)
- nds/wifi/xcept: allows nintendo to write 00h/55h/AAh/FFh to read-only BB-ports
- nds/3d/irq: emulates gxfifo irq (used by lara/brainage demos)
- nds/3d/help: added notes on how/when to acknowledge gxfifo irq (see gxstat)
- nds/3d/dma: emulates gxfifo dma (used by submarine demo and possibly others)
- nds/dma: renamed/renumbered $profiler_id_dma (supporting the eight ds-modes)
- nds/3d/help: added GXFIFO DMA Overkill on Packed Commands Without Parameters
- setup: added gba-solar-sensor setting (now also in freeware version setup)
- setup: removed experimental rear-alpha option (tested / always enabled now)
- nds/backup: bugfix: forces no nds-backup in gba-mode (fixes fatalunexpected)
- nds/xboo: added upload-wait/timeout (for remote secure_area_extra_decryption)
- nds/dma: prevents gba-style dma3-capture on nds (fixes submarine demo freeze)
- nds/dma: simplified different dma mode bits by dma_kick_mask at mount_system
- nds/3d/help: added 3d-lockup note (on swapbuffers with incomplete vertex list)
- a22i: supports "NOT" operator (more or less, crashes on faulty priority order)
- a22i/bugfix: long/negative multiply in numeric expression (swapped lsw2/msw2)
- nds/3d: handles 8bit ldrb reads from 3d ports (4000320h and up)
- gba/nds-cartloader: fixed crash on loading GBA-carts from inside NDS7-mode
- thanks: RockmanRotties and Diablow for bugreports on demos and fatalunexpected

http://nocash.emubase.de/gba.htm

忧郁的心 2007-02-05 10:01
又更新了啊
这次更新了什么啊
有谁翻译一下啊!

PJX8167 2007-02-05 11:38
前3句是
nds/2d: 调整了窗口的宽度 (nds=256, 改为 gba=240)(famicom示范)
- nds/记忆存储: 允许在运行存读档 (在nds上被示范用)
- iomap: 代替了各种不同 " vals"" io 10seg"(对 nds 9/nds 7 页相配)
拿软件翻译的。。。乱七八糟

神秘游侠 2007-02-07 20:51
居然......居然可以玩皮卡丘冲刺.......
而且颇为流畅........
而且得到一个重要结论:.........用鼠标玩触摸屏真不顺手啊!!!!!
(玩完全部训练关手腕已经僵硬了……触摸屏杀手和手腕杀手选哪一个呢……)

zlsquall001 2007-02-09 00:00
下了,试了一下忍者神龟,速度还是很慢.

xylmafty 2007-02-13 09:21
sd gundam ds的测试结果结果与前次相同,到了back stage时无法存档。推荐一个办法:用desmume读clear后的存档,进入下一关后存战场存档,再换用No$gba读取该存档。这是一个比较快速模拟sd gundam ds的方法。

xylmafty 2007-02-13 09:28
模拟FF3有重大突破,可以运行,不过速度令人抓狂……
期待它可以完美模拟SRW W!

希·贝尔蒙多 2007-02-13 17:47
我倒.........

这次更新的这个版本,算得上是个半成品吗?

PJX8167 2007-02-13 21:58
又向成功迈进了一大步哇
估计NDS快了

YZB 2007-02-16 00:59
触摸屏

PJX8167 2007-02-16 14:34
要是能拿支笔在显示屏上点.......那就...

lpymgd 2007-02-20 05:29
不能进入游戏
好象和记录有关...

xiao555 2007-02-20 15:53
引用
引用第11楼lpymgd2007-02-20 05:29发表的“”:
不能进入游戏
好象和记录有关...

上一版支持记忆后要选择记忆格式。

presler 2007-02-21 11:52
谢谢!!!!!!!!


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