影宿 |
2004-05-04 21:45 |
[CPS2]少年街霸 3 (美版)
游戏说明:Street Fighter Alpha 3 © 06/1998 Capcom. Game ID: CP-S II No. 29
Twenty-five fighters mix it up to have a shot at Shin Bison in the height of his power! Featuring three fighting styles for each character. Controlled with an 8-way joystick and six buttons.
- TRIVIA -
This game is known in Japan and Asia as "Street Fighter Zero 3".
This game runs on the Capcom Play System II hardware (CPS II).
Guy, Cody, Sodom and Rolento are from Capcom's "Final Fight". Guy and Cody as selectable characters, Sodom as the second boss and Rolento as the fourth boss in "Final Fight". "Final Fight" boss 'Edi E' makes appearances in some of Cody's finishing poses. The reason for Mike Haggar's (the third selectable character in "Final Fight") non-appearance in Street Fighter was that he was too similar to Zangief. Furthermore, it could be because during the "Street Fighter Alpha" storyline, Mike Haggar was assumed to be the mayor of Metro City (a part of New York) at the time.
In Guy's stage there is a group from Final Fight cheering Guy on. They consist of: Mike Haggar, Andorre Jr., Axl and poison. Also in the background against one of the buildings there is a advert for a Megaman Drink just under the Capcom Logo.
Karin Kanzuki is the first Street Fighter to have originated from a comic book (actually, a manga). She first appeared in a girls' manga that had Sakura Kasugano as the main character.
The three ISMs have some symbolic meaning: * X represents Super Street Fighter II X, or for non-Japanese audiences, Super Street Fighter II Turbo. That is, this ISM matches closely to the gameplay style found therein. There are, however, a few differences between X-ISM in Alpha 3 and Super Street Fighter II Turbo, mainly because of the Alpha 3 game engine. * Z (or A for non-Japanese audiences) represents Zero (or Alpha). That is, it is closest to the style of the previous Alpha games. * V stands for Variable, as in 'Variable Combination', meaning 'Custom Combo'. This merely represents how you can use your super bar.
Attack of the Bison Dolls: Each Bison doll is named after a month of the year in the language of their supposed origin. It is said that they wield different tools, but generally share the same style. It is said that they generally worked as a team. 1) Enero (January) from Spain uses a microphone. 2) Fevrier (February) from France uses a gun. 3) Marz (March) from Germany uses a laptop and dyes her hair. Enero and Marz are the information and recon members of the team. 4) Aprile (April) from Italy is the medical member of the team. At the beginning of SFA3, Aprile's brother had asked Rose to find her whereabouts. 5) Satsuki (May) is Japanese and wields a sword. Some say Sakura was supposed to be kidnapped instead of Satsuki, but Sakura evaded capture. This belief is consistent with the fact that all 12 dolls (and Cammy) were 16 at the time of SFA3. 6) Juni (June) is German and fights unarmed. 7) Juli (July) is also German and also fights unarmed. Despite the claims of some sources, Juni and Juli are not related (none of the Bison dolls are). 8) Santamu (August) is Vietnamese, but of African heritage. She wields a spear and can also unleash a small monkey to attack for her. 9) Xiayu (September) is Chinese and wields the nunchaku. 10) Jianyu (October) is also Chinese and wields a staff. 11) Noembelu (November) is Mexican and is a member of T. Hawk's tribe (thus T. Hawk was looking for her and not Juli as the story implied). She wields a pair of hatchets on ropes. 12) Decapre (December) is Russian and her appearance is similar to that of Cammy.
Cammy had tried to save the Bison dolls in her SFA3 ending because, due to the extent of their brainwashing, they would have died with Bison otherwise. It is said that the inspiration of the Bison dolls was Yuka Minakawa's novels named collectively as 'Cammy History'. Before the fight, Cammy throws a red coat, this comes from "Street Fighter 2" the Animated Movie.
Suleputer released a limited-edition soundtrack album for this game (Street Fighter Zero 3 Original Soundtrack - CPCA-1012, 1013) on 21/09/1998.
- UPDATES -
In the Japanese version, Rainbow Mika is named 'Mika Nanakawa'.
The early revision (06/98) had two bugs involving Karin: First, she could do her Kanzuki-ryuu Kou'ou Ken super in X-ISM (which she shouldn't be able to do, as it was her second super). Second, Karin's normal throw in Mazi Mode could do 99% damage.
In the Japanese version, specific locations were given for each stage (in Japanese) along with the name of the country (in English). Only the country name is given in the American verison (Alpha 3), with the more specific info being removed instead of being translated. Here is the list: Adon: Khmer Historic Ruins, Thailand Gouki: Oni Fang Cave, Japan M. Bison, Vega, Juni & Juli: Secret Point 48106 (since there was no country given for 'Secret Point 48106', its name is left completely blank in the American version) Birdie: Train Cemetery, England Blanka: Madeira River branch - swampland, Brazil Cammy: Mikonos Island, Greece Nash: Frankfort Hangar, U.S.A. Chun-Li: Zhidan Plaza, China Cody: Metro City - City Police Detention Center, U.S.A. Dan: Hinode Park (translated from Japanese as 'Sunrise Park'), Japan Dhalsim: In front of Jaunpur Monument, India E. Honda: Higashikomagata - Katomi kontou, Japan Gen: Victoria Harbor, Hong Kong Guy: Under 22nd Street overhead, U.S.A. Karin, Sakura: Flower Shoutengai (translated from Japanese as Flower Shopping Street), Japan Ken: Hotel Masters, U.S.A. R. Mika: Sardine Beach Special Ring, Japan Rolento: New York Camouflagued Subway, U.S.A. Rose: Palazzo Mistero (translated from Italian as Palace of Mystery), Italy Ryu: Genbugahara (translated from Japanese as 'Genbu Plain'), Japan Sagat: Nagpa Resting Shakyamuni the Buddha Statue, Thailand Sodom: Manhattan Building 49 F, U.S.A. Balrog: Requena Spiral Tower, Spain Zangief: Akademu Gorodowa blast furnace, U.S.S.R.
- TIPS AND TRICKS -
* Title Color Chart: The color of the title screen denotes what secrets are currently available. After a few weeks of play, the title screen will change color, so in a few months after your SFA3 machine has been installed, it should reach the final color (light blue). The explanation of the colors is shown below: Cream - (default color) Green - Classical Mode Red - Balrog, Juni and Juli become playable Dark Blue - Mazi Mode Purple - Saikyou Mode Light Blue - Can select one of the three Battle Modes
* Random Select: The Random Select squares are normally invisible. But, there are two for the first player and two for the second. The 1P squares are located in the upper-right corner of the diamond and the lower-right. The 2P squares are in the upper-left corner and the lower-left corners.
* Hidden Characters: The three hidden charactes are Balrog, the boxer and Juni and Juli, two prototype 'dolls' created by Bison's Shadowloo organization. Once the game's title screen has become the proper color (see 'Title Color Chart', above), their score listing will show up in the High Score listing and they become playable... 1) To choose Balrog, pause on Karin for five seconds, then move to any Random Select square, hold the Start button and press any button. 2) To use Juli, pause on Karin for five seconds, then move to any Random Select square. If the square is on the left side of the screen, choose her by holding Left and pressing any button. If the square is on the right side, then hold Right and press any button instead. 3) To use Juni, pause on Karin for five seconds, then move to any Random Select square. If the square is on the top of the screen, choose her by holding Up and pressing any button. If the square is on the bottom, then hold Down and press any button instead.
* Hidden Modes Of Play: There are three secret modes that affect basic gameplay. Once the game's title screen has become the proper color (see 'Title Color Chart', above), you can select a hidden mode to use... 1) To use Classical Mode, insert your coin, hold down HP+HK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character. When you start the round your super power bar will be gone and you will have Street Fighter 2 moves. 2) To use Mazi Mode, insert your coin, hold down MP+MK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character. 3) To use Saikyou Mode, insert your coin, hold down LP+LK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character.
* Hidden Battle Mode: Once the game's title screen has become the proper color (see 'Title Color Chart', above), you can select a hidden battle mode... 1) Final battle mode: After picking your ISM, hold Start+LP+MK+HP. You'll fight Final Bison for one battle only. It's just like the last battle; win and you get your ending, lose and you get the bad ending. 2) Dramatic battle mode: Hold LK+MK+HK, then press Start. Keep holding those buttons at Player Select Screen for a moment. You'll fight a 2 on 1 battle for 6 rounds, in which you face two CPU-controlled opponents. 3) Survival mode: Insert your coin(s), hold LP+MP+HP and press Start. Keep holding those buttons at Player Select Screen. You'll get to fight all 27 characters in continuous one-round battles.
* Secret Messages (This trick only works on Japanese SFZ3 machines): After winning a battle, press and hold Start as well as any other button. Between battles, a message will appear on the screen, depending on the button you're holding.
* Sari In Every Stage: In Dhalsim's stage you may have noticed a girl who cheers for him. That is Sari, his wife. When you play as Dhalsim, its possible to make her appear on every fight by holding down LP+HK before the fight starts (You must do this at the begining of every round).
* Alternate Sodom BGM: When fighting against Sodom (VS o CPU, you'll get to hear a different tune if it is on X-ism mode. Apparently the tune is inspired on his boss tune in "Final Fight".
- SERIES -
1. Street Fighter (1987) 2. Street Fighter II - The World Warrior (1991) 3. Street Fighter II' - Champion Edition (1992) 4. Street Fighter II' - Hyper Fighting (1992) 5. Super Street Fighter II - The New Challengers (1993) 6. Super Street Fighter II Turbo (1994) 7. Street Fighter Alpha - Warriors' Dreams (1995) 8. Street Fighter Alpha 2 (1996) 9. Street Fighter III - New Generation (1997) 10. Street Fighter Alpha 3 (1998) 11. Street Fighter III - Second Impact: Giant Attack (1998) 12. Street Fighter III - Third Strike: Fight For The Future (1999) 13. Hyper Street Fighter II - The Anniversary Edition (2003)
- STAFF -
Planner: Noritaka Funamizu Directors: Maoto Ohta, Mamoru, Buruma, Ohko Zero05 Visual planner: Haruo Murata Programmers: Chan, Hard.Yas ~?-ISM~, Pon, Hyper Shinchan, 24 ~Nishi~, Minomi, Reiko Toh, Sen?Knight Rider Giu, Ittetsu Character designers: Akiman, Osusi Title designer: Shoei Object designers: Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball boy, Yuesuke, D-Kurita, A. Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu-Ten.Nakano, Tomohiro Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii Scroll designers: Asae Nisituji-Ba, S.Mukai(Jijii), H.Yonezuka, Kohama Ake&kuro, Y.Tanoue(tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Yamahashi, H.Ohnishi Main music composer: Anarchy Takapon Sub music composers: Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata Sound direction: Hiroaki "X68k" kondo Sound designers: Moe.T, Satoshi Ise Test players: Nuki, M.P Oni-Suzuki, Skill Smith-Bug, Skill Smith-TTK, M. Kunishige, Miura. F. Katsusuke, Tomita Yoshihiro, Murata Akimori Market producer: Kouji Nakajima General producers: Noritaka Funamizu, Yoshiki Okamoto
* Voice Actors: Toshiyuki Morikawa: Ryu, Charlie Masashi Sugahara: Edmund Honda Koichi Yamadera: Cody Miho Yamada: Karin Kanzuki Yuji Ueda: Vega, Blanka Tetsuya Iwanaga: Ken Masters, Guy Yoshiharu Yamada: Dhalsim Wataru Takagi: Sodom, Gen, Birdie Akiko Koumoto: Cammy, Juli, Juni Wataru Takagi: Adon, Zangief Jin Yamanoi: Rolento Schugerg Yuko Sasamoto: Sakura Kasugano Neya Michiko: Rose Osamu Hosoi: Dan Hibiki Junko Takeuchi: Rainbow Mika Nanakawa Tomomichi Nishimura: Akuma, M. Bison Yuko Miyamura: Chun-Li Miki Shinichiro: Sagat Koichi Yamadera: Balrog
- PORTS -
* Consoles: Sony PlayStation (1998) Sega Dreamcast (1999) Sega Saturn (1999) Nintendo Game Boy Advance (2002) MAMEInfo: 0.37b16 [?]
WIP: - 0.56: Added clone Street Fighter Zero 3 (Asia 980701). - 0.53: Added correct user1 roms ($0, $80000). - 0.37b16: Added Street Fighter Alpha 3 (US 980904) and clones Street Fighter Alpha 3 (US 980629), Street Fighter Zero 3 (Japan 980727) and Street Fighter Zero 3 (Japan 980629).
Other Emulators: * Calice * Final Burn * Nebula
Category: Fighter
Recommended Games: Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Tao Taido Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods BioFreaks Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire
Romset: 46336 kb / 22 files / 22.57 zip
ROM 领域: sz3u.03c 80000 cpu1 0 sz3u.04c 80000 cpu1 80000 sz3.05c 80000 cpu1 100000 sz3.06c 80000 cpu1 180000 sz3.07c 80000 cpu1 200000 sz3.08c 80000 cpu1 280000 sz3.09c 80000 cpu1 300000 sz3.10b 80000 cpu1 380000 sz3ux.03c 80000 usr1 0 sz3ux.04c 80000 usr1 80000 sz3.13 400000 gfx1 0 sz3.15 400000 gfx1 2 sz3.17 400000 gfx1 4 sz3.19 400000 gfx1 6 sz3.14 400000 gfx1 1000000 sz3.16 400000 gfx1 1000002 sz3.18 400000 gfx1 1000004 sz3.20 400000 gfx1 1000006 sz3.01 20000 cpu2 0 sz3.02 20000 cpu2 28000 sz3.11 400000 snd1 0 sz3.12 400000 snd1 400000
原作: 少年街霸 3 (美版 980904)
衍生版: 少年街霸 3 (美版 980629) 少年街霸 3 (日版 980727) 少年街霸 3 (日版 980629) 少年街霸 3 (亚洲版 980701)
驱动源代码信息: cps2.c [Paul Leaman]
NOTES: - Driver by Paul Leaman and thanks to Raz, Crashtest and the CPS2 decryption team without whom none of this would have been possible. - CPS2 Encryption: The CPS2 system has a watchdog system that will disable the decryption of data if the watchdog isn't triggered at least once every few seconds. The trigger varies from game to game (some games do use the same) and is basically a 68000 opcode/s instruction. Currently the algorhythm is unknown so instead we use ready decrypted data obtained from real hardware to create XOR files. These files are then used against the encrypted program ROM's to decrypt them. All that is known about the algorhythm so far is that it only uses the lower 17 bits of the possible 24 address lines, this basically means the encryption loops on 0x20000 boundries. - Dimahoo requires the C 68k core for attract mode to sync collectly with mucic. If the ASM 68k core is used GFX slow at the point where the blue pictures fade in and out. This bug also seems to change the speed of the medallion fade out at the start of Giga Wing's attract mode. This could be the same bug in the ASM core that causes the NeoGeo game view point to stop working.
VIDEO HARDWARE NOTES: - CPS2 can do raster effects, certainly used by ssf2 (Cammy, DeeJay, T.Hawk levels), msh (lava level, early in attract mode) and maybe others (xmcotaj, vsavj). IRQ4 is some sort of scanline interrupt used for that purpose. - Its unknown what CPS2_OBJ_BASE register (0x400000) does but it is not a object base register. All games use 0x7000 even if 0x7080 is used at this register (checked on real HW). Maybe it sets the object bank used when cps2_objram_bank is set? - Sprites are currently lagged by one frame to keep sync with backgrounds. This causes sprites to stay on screen one frame longer (visable in VSAV attract mode).
WIP: - 0.71u2: ShiRiRu fixed CPS2 raster effect. - 19th January 2003: Shiriru's updates to the CPS-2 driver fixing raster effects. - 8th December 2002: Barry Rodewald submitted a bug fix for resetting the Z80 in the CPS-2 driver, and smf improved the fix. - 19th November 2002: Shiriru's updates containing fixed sprite masking in the CPS-2 driver and fixed sprite delay in Battle Bakraid were also forwarded. - 13th September 2002: Barry Rodewald submitted a fix for the CPS-2 driver to reset the Z80 properly after exiting service mode. - 6th September 2002: Barry Rodewald submitted an improvement to the CPS-2 driver raster effects' emulation, improving many cases, however it still causes flicker from time to time. - 11th August 2002: Two of Shiriru's old updates were forwarded, which fix background colors and BG/sprite sync in the Cave driver and sprite masking in the CPS-2 driver. - 12th May 2002: Barry Rodewald submitted an update to the CPS-2 driver supporting raster effects, but it unfortunately causes the background / sprite sync to be broken. - 25th August 2001: Aaron Giles fixed a decryption problem which caused CPS-2 not to work. - 0.54: Aaron Giles made major changes to the CPU interface. As a result of this, some games are temporarily broken, most notably CPS2. - 0.37b16: Shiriru fixed sprite priorities in CPS2 games. Correct user1 roms addresses. - 16th June 2001: Shiriru fixed sprite priority and added sprite transparency in the CPS-2 games. - 1st June 2001: Nicola Salmoria fixed CPS-2 games from crashing when resetting them. - 0.37b14: Correct 68000 CPU1 clock speed to 11.8MHz and correct monitor/video frequency to 59.633331 Hz. - 0.37b13: Correct 68000 CPU1 clock speed to 12MHz. - 16th February 2001: Nicola Salmoria fixed the input ports for third and fourth player in the CPS-2 games - 10th January 2001: Paul Leaman added the necessary modifications to the CPS-1 driver to allow CPS-2 emulation, and he added support for Street Fighter Zero. - 27th January 2001: Paul Leaman added Vampire: The Night Warriors to the CPS-2 driver, and like Vampire Savior, it will not work before some important 68k core changes are made. - 26th January 2001: Paul Leaman added Vampire Savior to the CPS-2 driver, but it needs some 68k core changes to get it working properly.
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