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秋天 2004-08-09 04:47

http://www.chinaemu.cn/history/

这期的UCG好多古老机种的图片比较不错,全部扫下来并整理资料做了这个介绍页

目的不用说了,帮大家认识模拟器联盟各种大家认为是稀奇古怪的机型.....

老机型现在基本完成,还有以下主机资料未添加

Sega Dreamcast
Sony PlayStation 2
Nuon
Xbox
GameCube
PlayStation
Apple Pippin
Playdia
PlayStation
Nintendo 64
Sega CD
Neo-Geo CD
Philips CD-i
Atari 5200
Astrocade

还有手掌机

不少老机种介绍是英文地,实在是没时间翻译了,感兴趣的就自己看一下吧~:)


还缺少的机种,欢迎大家跟贴帮忙找资料,主机图片,图片要清晰,大小合适,并且最好能在同一张图片同时有卡带和主机周边的样子。

主机介绍,最好是中文的,较详细。主机硬件细节,要详细。

帮忙找的,非联盟成员有论坛币送 wdb10.gif

Harlay 2004-08-09 05:52
我来贴两个图吧。
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Features:
Four game controller ports that allow easy multiplayer gaming and enable other peripherals, ranging from game pads to voice-activated headsets

A front-loading DVD tray
A multisignal audio-video connector that allows for easy hookup to televisions and home theater systems
An Ethernet port for rich, fast-action online gaming via a broadband connection
An NVIDIA graphics processing unit (GPU), delivering more than three times the graphics performance of other consoles
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An Intel 733MHz processor, the most powerful CPU of any console
An internal hard drive, for massive storage of game information ?a first in the console gaming industry
Xbox Live - online gaming service providing unique and innovative features such as voice over net. Service begins November 2002
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Lobelia 2004-08-09 09:05
GAMECUBE

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NGC小档案
尺寸(长宽高): 16.1× 15× 10cm
中央处理器: IBM制 128位处理器 Gekko, 405MHz
影像处理: NEC制 Flipper芯片,最高每秒处理一千四百万个多边形
音效:杜比数字 5.1声道
光盘读取格式: Panosonic制 DVD系统
光盘片规格: 8cm, 1.5GB

秋天 2004-08-09 09:09
掌机,要掌机.....

Lobelia 2004-08-09 09:13
XBOX

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XBOX Profile
主机部分
Intel Pentium III 733MHz Processor
233MHz XGPH (Microsoft nVidia共同开发)
Direct X base AP1
64MB DDR (Double Data Rate) Ram
RAM速度: 6.4GB/秒
最高解像: 1920X1080
5倍速 DVD机
10GB硬盘机
8MB Memory Card
对应宽频系统
对应 DHTV
DVD播放(需另购专用遥控器)
324mm(W)X96.5mm(H)X265mm(D)
重量 3.86kg

音响部分
支持 MIDI DL S2
支持 Sound MAX SPX
支持 AC-3译码游戏音响
硬件 3D audio channels(同时最多 64条 3D channel)硬件音源特效同 EQ
256audio channels

手掣部分
USB连接
8方位控制器( D-pad)
左/右 Analog Sticks
左/右 Trigger掣( L/R掣)
6个 Analog受压控钮
Memory Cards插座/周边插座
9.5 呎长接线

Lobelia 2004-08-09 09:17
Gamegear

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GameGear是经典的老牌掌上游戏机,比任天堂的Gameboy推出略晚,但他是第一款8位彩色掌上游戏机,画面质量比GB要好许多。GameGear带有全彩(同显32色)高解析度的3.2英寸背光液晶显示屏!因此即使在夜里也能玩。但是它的缺点也很明显,耗电量大需6节电池,这样也只能连续玩2个多小时,而且份量和块头也比GB大好多。不过尽管如此,GameGear上还是推出了不少不错的世嘉经典游戏。

Lobelia 2004-08-09 09:17
WSC

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CPU:16BIT,3.072MHZ
内存:系统内存与显存共用 VRAM\WRAM 512KB
尺寸:74.3×128×24.3(MM)
重量:95克
屏幕: 反射型FSTN液晶屏,2.8寸, 解析度224×144 RGB;
显示:4096色中同显241色或57色
电源:5号电池1节约20小时,专用充电电池;
音效;数字音源4专声道,立体声耳机双声道
卡带:42×67×6MM
重量:12克
通信:9600bps/38.4kps,可接PS2;
容量:最大512MB

Lobelia 2004-08-09 09:18
WS

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CPU:16BIT(主频3.072MHz)
内存:系统内存与显存共用 VRAM\WRAM 128KB
液晶屏尺寸:39×55mm
液晶屏解析度:224×144DOT 黑白FSTN反射型LCD
重量;93克
尺寸:74.3×121×17.5mm
音源:压电发声装置,附耳机双声道

Lobelia 2004-08-09 09:19
GBC

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CPU:DMG互换8bit处理器,内藏128K VRAM
内存:256K SRAM
显示屏:高反TFT彩色液晶屏, 分辨率:160×144,黑白、彩色对应,最大发色数32768,同屏显示56色;
使用电池:3号干电池两颗,连续使用时间约20小时,拥有外部电池输入端子..
尺寸:长133.5×宽78×高27.4mm
重量:约138g(含电池约188g)
通信端子:有线通信电缆用6针接点、红外线通信机能
声音:耳机接续端子

bakeyhe 2004-08-09 09:44
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GameBoy (GB)




CPU:8位4.19MHz
内存:8KB + VRAM 8KB
显示屏:2.45英寸黑白4级灰度单色反射型STN液晶屏,160×144像素
尺寸:148×90×32mm
重量:312克(含电池)。
电源:AA电池四节
发售日期1989年4月

    GB俗称厚机,它的成功很大程度上属于偶然。1988年初,当时任天堂唯一的主力产品FC受到强大冲击,而后续主力产品SFC又迟迟未能定案。为了摆脱产品单一的局面同时又为了给SFC赢得时间,任天堂推出了开发可更换卡带掌机的计划,于是诞生了后来风行一世的GB。GB软件开发的低成本高利润使得软件厂商趋之若骛,源源不断的软件支持、便携性和低价位,这些优势使GB一举成功。特别是任天堂获得《俄罗斯方块》有关独占许可权后,凭借着全球风行的《俄罗斯方块》,GB销量扶摇直上很快超过了千万大关。世嘉、NEC等对手纷纷败下阵来。

    GB上早期的经典A·RPG游戏是“圣剑传说”,还有风靡世界的“皮卡丘”。

    现在GB的官方原厂产品已经成为玩家手中的收藏品了,市场上可见的只是国内一些不知名厂商制作的未经授权的兼容机。

bakeyhe 2004-08-09 09:45
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GameBoy Pocket (GBP)

CPU:8位4.19MHz
内存:8KB + VRAM 8KB
显示屏:2.45英寸黑白4级灰度单色反射型STN液晶屏,160×144像素
尺寸:127.6×77.6×25.3mm
重量:150克(含电池)
电源:AAA电池两节
发售日期:1996年7月

  GBP俗称薄机,比起GB来它更小、更轻、更薄,这是因为它的主板集成度更高的缘故。省电是它优于GB的另一特点。



bakeyhe 2004-08-09 09:46
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GameBoy Light (GBL)
CPU:8位4.19MHz
内存:8KB + VRAM 8KB
显示屏:2.51英寸黑白4级灰度单色反射型STN液晶屏,160×144像素
尺寸:135×80×29mm
重量:190克(含电池)。
电源:AA电池两节
发售日期:1998年4月

  GBL俗称荧光机,它的特点是显示屏下有块发光板,采用后置发光方式,在无光线情况下仍然能够玩游戏。


bakeyhe 2004-08-09 09:51
任天堂于 E3 正式发表,预定于今年底正式上市,开发代号“Nintendo DS(简称 NDS)”的新掌上型主机,任天堂今日(7 月 28 日)正式发表将以此代号为主机正式名称,并公布主机的最终造型,专属官方网页也同时开张。

  NDS 是任天堂预定于年底投入市场的新掌上型主机,是一款不同于以往掌上型主机设计的新机种,配备了两个 3 吋背光 TFT 液晶萤幕,其中一个萤幕具备触控手写功能;内建麦克风,可支援语音输入;内建无线网路功能,并可支援 802.1b Wi-Fi 标准;具备比 N64 更强大的 3D 绘图机能,并同时具备 GBA 卡匣插槽与 NDS 专属游戏晶片卡插槽,可兼容 GBA 游戏。



  由于双萤幕、触控板、语音输入与无线网路的结合,提供了独特的游玩方式,包括任天堂在内的各支援游戏厂商都投入了各种新型态的游戏创作,目前全球已有 120 款 NDS 游戏在进行开发,任天堂本身就投入了 20 款,加盟厂商超过了 100 家。



  本次所公布的 NDS 最终定案造型,与 5 月 E3 展所公布的试作机稍有不同,设计更加洗炼,质感更为高级,电源钮与选择、开始等按钮的尺寸变大,位置左右对调,其余配置大致上维持原本的设计。


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netalu 2004-08-09 09:56
GBA

主机资料
屏 幕 : 反 射 型 TFT 液 晶 屏 幕
画 面 面 积 : 40.8mm X 61.2mm ( 对 角 2.9 吋 )
解 像 度 : 240 X 160 点
同 时 发 色 数 : 32000 色
中 央 处 理 器 : 32bit RISC-CPU + 8 bit CISC-CPU
记 忆 体 : 2k byte WRAM
96k byte VRAM ( CPU 内 置 ) 256k byte VRAM( CPU 外 部 )
音 效 : 小 型 喇 叭 , 附 耳 机 插 口
通 讯 机 能 : GBA 专用 通 讯 电 缆 ( 对 战 线 ) 可 供 最 多 四 人 进 行 对 战
对 应 MOBILE SYSTEM GB 可 供 上 网 用 途
电 源 : 2 粒 单 3 型 ( AA ) 干 电 池 可 提 供 15 小 时 电 力
GBA 专 用 充 电 池
耗 电 量 : 约 0 . 6 W
主 机 体 积 : 144.5mm( 长 ) X 110mm ( 阔 ) X 24.5mm ( 厚 )
主 机 重 量 : 约 140g
对 应 软 件 : GBA ADVANCE 专 用 卡 匣
兼 容 GBA 、 GBA COLOUR 卡 匣
发 售 日 与 售 价 : 2001 年 3 月 21 日/ 9800 日 圆

netalu 2004-08-09 10:06
psp

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商品名称           PlayStation Portable(PSP)
外形尺寸           约170毫米(W)×74毫米(D)×23毫米(H)(包含凸起)
重量               约260g(含电池)
CPU               PSP CPU(1~333 MHz)
主内存             32MB
内置               eDRAM 4MB
显示设备           4.3' 16:9 TFT宽屏液晶
                480x272 像索、1,677万色
                最大200cd/ 平方米(带亮度调整)
声音设备           内置立体声输出
主I/O             IEEE802.11b(Wi-Fi)标准
                USB2.0(Target)
                Memory Stick PRO Du
                IrDA
                IR remote(SIRCS标准)
内置驱动器           播放专用UMD驱动器
对应格式           PSP Game、UMD Audio、UMD Video
主要端口           外部电源供给口、本机电源输入口、耳机/麦克风/控制器               一体型端口
按键类             方向键(上下左右)、模拟柄、决定键(△○×□)、L,R键 x1、START、SELECT、HOMEx 1、POWER on/hold/off 按键 x 1、Display、Sound、Volume +/- x1、无线LAN on/off 按键x 1、UMD EJECT x1、
电源               内置锂电池、AC交流电
保护控制           区域码、年龄锁
预定周边机器         专用PSP主体支架、专用人体工学耳机(可装麦克风)、专有备用电池、PSP携带包、PSP吊带
(E3参考周边机器)     专用USB机器(摄像头、GPS、键盘)

netalu 2004-08-09 10:09
“PS one” (SCPH-103)


體積: 約193 x 38 x 144mm (長/高/寬)
重量: 約550g
對應媒體: 「PlayStation」相容規格CD-ROM及音樂CD
發售日: 自2000年11月30日起於亞洲區循序發售
輸出入端子:
 控制器端子 x 2
 記憶卡插口 x 2
 AV Multi Out (AV數位出力)端子 x 1
電源:
 AC100V、50/60Hz
 DC IN 7.5V
附屬品:
 模擬控制器「DUALSHOCK」x 1
 AV接線 「映像/聲音一體型」x 1
 AC轉接器 x 1
主要規格
 CPU: 32位元RISC (R3000特製)
 Clock Tick: 33.8688MHz (時鐘周期數)
 主記憶體: 2MB
 音效: SPU
 同時發音數:24ch
 儲存媒體: CD-ROM 2倍速
周邊配備
 模擬控制器「DUALSHOCK」 SCPH-110
 記憶卡 SCPH-1020HI
 多人連接器 SCPH-1070H

Xin 2004-08-09 10:35
掌機 Armor Battle

掌機的類型也不少,很多都只有幾個遊戲... em32.gif

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Armor Battle

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I really hate to put this game down but I was hanging in between the two or three thumb rating. I like this game but it really was never good because you need two players for it. There is no way around it. The graphics and sounds are great. The idea of invisible land mines is a superb, well thought idea. It really shows another level of potential this game system had.   In comparison to Atari's Combat, the graphics and game play are far better, but as usual, when most of these games were made, for whatever reason, they were two-player only.   What if you were an only child? Still to this day I cannot understand how or why you would make a system with two-player only games. I truly believe that the Atari 2600 beat out Intellivision because of this. Had this game been a one player with two-player as an option, Armor Battle would have blown Combat from the battle field.   This game is fun and challenging. Each player is given 50 tanks so there are 50 possible rounds of play, but each round is ended when one person looses both tanks.   It takes three shots or running over one land mine to knock-out an opponents tank.   You are allocated two tanks per round and the game is officially over when one person runs out of tanks. There are building and trees to hide behind, water hazards to cross and roads to traverse. Very common, $2-$7 fetches this one. Get it, one night when you have company, take some aggression out on a friend.

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Release Date: Apr 20, 1979
Game Description:
You control a heavily armored tank. Your opponent does as well. Each of you has the same mission: blow the other player to bits...
more...

Platform: Intellivision

Genre: Shooter, for Animated Violence

Special Features:
• 240 battlefields
• For two players


Credits:
• Developer: Mattel Interactive, APh Technological Consulting
• Publisher: Mattel Interactive


Other Info:
• Location: USA
• Control Elements: Joystick, Gamepad


Xin 2004-08-09 10:45
Auto Race

資料很少...只有一點點...是 Casio 做的

Maker: Mattel
Model: Auto Race
Year: 1976
Unit: Fair
Box: -
Instructions: -
For trade/sale? No
Comments: My first handheld. Boy was this the ultimate in pocket gaming electronics way back in the seventies! Fully functioning and complete with stickers and batterylid.
Test Peter Hirschberg's LEDhead


Casio Auto Race / Le Bol D'or Moto (1983, LCD, Watch Batteries, Model# CG-105)

Odd that it's called Auto Race when it's obviously motorcycles... Neat controls, left-right slider for steering and the large vertical slider controls your speed.


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Xin 2004-08-09 10:50
Banana

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Name: Banana
Year: 1981
Genre: ????
Class: Handheld
Sub-Class: Time & Fun
Manufacturer: VTL
Display: LCD

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Lobelia 2004-08-09 10:58
PlayStation2

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CPU:系统时钟:300MHz,CPU 快取指令 16Kbyte / 资料 8Kbyte & 16Kbyte(SP),辅助处理器 FPU (浮点数乘加算器 x 1、浮点数减算器 x 1),中央处理器 128bit RISC “Emotion Engine”,向量处理器 VU0 & VU1 (浮点数乘加算器 x 9、浮点数减算器 x 1),浮点性能:6.2 GFLOPS,3D CG 几何运算能力:每秒6600万个多边形,图象压缩解码器:MPEG2
  图形处理:绘图芯片:“Graphics Synthesizer”,绘图芯片时钟频率:150MHz,DRAM 总线带宽:每秒48 GB,DRAM 总线频宽:2560 bits(读1024/写1024/材质512),显示像素结构:RGB/Alpha/Z Buffer (24/8/32),最大多边形填充率:每秒7500万个(静止时画面)
  特殊效果:透视校正纹理贴图,点、双线性、三线性和自动调节贴图过滤,Gouraud shading,Z-buffer,光源着色处理,真彩色,硬件加速,雾化,凹凸贴图和纹理压缩,光影处理,超细取样
  记忆体:系统内存: 32 MB Direct Rambus,内存总线带宽:每秒3.2 GB,显示内存:4M VRAM
  声音部分:同时发声数:ADPCM:48ch(SPU2)加上软件定义音源数,声音采样频率:44.1 KHz 或 48 KHz (可选),音效记忆体 2MB
  输入:I/O处理器,PlayStation CPU+,时钟频率:33.8 MHz 或 36.8MHz(可选)
  存储媒体:DVD-ROM (兼容CD-ROM),4.8 Gb数据存储,24倍速CD-ROM,4倍速DVD-ROM
  接口和扩充装置:两个标准Playstation控制器端口,两个标准Playstatio n记忆卡插槽,一条AV 多芯电缆输出线(S-Video,RGB),两个USB 接口,一个光学数字输出,一个Type III PCMCIA slot接口卡,一个iLink 接口(IEEE1394/FireWire)

Xin 2004-08-09 11:00
Cybiko

Cybiko Handheld - 512KB Memory

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Xin 2004-08-09 11:09
DigiMon

BANDAI 製作

資料暫無...實在不容易找... em32.gif

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Lobelia 2004-08-09 11:10
DreamCast

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CPU: 日立SH-4 128 BIT RISC CPU(200 MHz) (运算速度: 360MIPS)
浮点运算能力: 14G FLOPS(比PENTIUM II还要强四倍)
图形晶片: NEC Power VR2 (300万 PLOYGUN/S)
声音系统: YAMAHA XG3D SOUND CHIP (64路ADPCM/PCM音源环回立体声)
内存: 16MB主RAM,8MB显存,2MB声音用内存
GD-ROM: 12X
发色数:16777216色
MODEM:33.6 KPS (外置)
OS(操作系统): Microsoft WINDOWS CE 2.0(WINDOWS CE 是掌上电脑的专用操作系统,这个WINDOWS CE是DREAMCAST专用的,因为可以上INTERNET,所以也会有浏览器,听说是一个改良版的IE4)

Lobelia 2004-08-09 11:12
Playstation

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CPU: R-3000A 32BIT RISC CPU (33.8688 MHz 运算速度: 30MIPS)
内存: 28Mbit (主RAM16Mbit,VRAM 8BIT,声音RAM 4Mbit),扩充记忆卡
显视: 解象度: 256 X 244 (最大640 X 480)
最大发色数: 1677万色
特显机能: 放大缩小,回旋,变形,多重卷轴,象皮泥效果等,最多一屏同显4000个活动个色, 每秒处理36万多边形
声音: PCM音源24路,信号采样频率44.1KHz,和CD音乐相同
周边设备: 扩展记忆卡,鼠标,电影卡,远程通信端子,各种手制等

Lobelia 2004-08-09 11:13
Nintendo64

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CPU: R-4300 64BIT CPU (93.75MHz 运算速度: 112MIPS)
内存: 共4MB
显示: 每秒10万多边形以上,同显209万色.
音源: ADPCM 64路

N64是第一部64位的游戏机,但是它的推出并未打开64BIT机的热潮,大家好象对这部主机没什么反应,它推出后仍是32BIT机们在唱主角,现在已基本向128BIT机过渡,64BIT的时代好象什么感觉似的,32BIT机一下跳到128BIT机的时代...N64真是可怜呀,不过它在美国的销售还是不错的(在欧美最近还超过了SS)

Lobelia 2004-08-09 11:14
Sega CD

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CPU: 68000
RAM: 6mbits
Cpu Clock: 12 MHz
CD Speed: 1x

Lobelia 2004-08-09 11:15
NeoGeo CD

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-Processors: Motorolla 68000 (12Mhz, 16-bit), Z80 (Zilog-80a 4Mhz, 8-bit)
-Resolution: 320x224
-Color Palette: 65,536
-Maximum colors on-screen: 4,096
-Maximum sprites on-screen: 380
-Minimum sprite size: 1x2
-Maximum sprite size: 16x512
-Maximum amount of game planes: 3
-Sound Channels: 4-FM synthesis, 7-Digital Internal, 3-PSG, 1 noise channel
-RAM: Internal RAM: 64kb, Video RAM: 68kb, Z80 RAM: 2kb
-Memory Card: 8kb or *68-pin JEIDA ver.3 spec memory
*Any 68-pin memory that fits the JEIDA ver.3 spec will work
-1x CD-ROM drive
-RAM: *DRAM: 56Mbits,*Internal RAM: 64kb,*Video RAM: 512kb

Xin 2004-08-09 11:17
Donkey Angler

Tom & Jerry Popper - LCD Card Game (Gakken) Simulator

Version: S3/1.02 (Standard 3, final)(VTech) Simulator


Autor: _MADrigal_ (email: lucantignano@email.it)
(write in Italian or English only please!)

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Opis gry:

Na początek wybieramy sterownik dźwięku spośród dostępnych.

Wybieramy poziom trudności wciskając GAME A (strzałka kursora w lewo) lub GAME B (strzałka kursora w prawo)

W grze poruszamy sie strzałkami kursora w lewo i w prawo.

Celem gry jest wyławianie ryb podpływających do wędek.

Warunki Licencji, przeczytaj uważnie !!!

LIMITED USE SOFTWARE LICENSE AGREEMENT

This Limited Use Software License Agreement (the "Agreement") is a legal
agreement between you, the end-user, and the Author. By continuing the
installation of this game program, by loading or running the game program, or
by placing or copying the game program onto your computer hard drive, computer
RAM or other storage, you are agreeing to be bound by the terms of this
Agreement.


1. Grant of License for Software.
Subject to the terms and conditions of this Agreement, the Author grants to
you the non-exclusive and limited right to use the Software program in
executable or object code form only (the "Software") for recreational purposes
only.
The term "Software" includes all elements of the Software such as data files,
images appearing in the Software and screen displays. You are not receiving
any ownership or proprietary right, title or interest in or to the Software or
the copyright, trademarks, or other rights related thereto.
For purposes of this section, "use" means loading the Software into RAM and/or
onto computer hard drive, as well as installation of the Software on a hard
disk or other storage device.


2. Prohibitions with Regard to Software.
You, either directly or in-directly, shall not do any of the following acts:
a. disassemble, reverse engineer, decompile, modify or alter the
Software;
b. translate the Software;
c. prepare or develop derivative works based upon the Software;


3. Distribution.
Permission to use, copy and distribute this Software in binary form, for
non-commercial purposes, is hereby granted without fee, providing that this
License information and copyright notice appear with all copies.
You, either directly or in-directly, shall not do any of the following acts:
a. rent the Software;
b. sell the Software;
c. lease or lend the Software;
d. offer the Software on a pay-per-play basis;
e. distribute the Software on pre-paid access websites or BBS's;
f. use the Software in publications of any form, until written consent is
obtained by the Author;
g. distribute the Software through mirror websites, until written consent
is obtained by the Author;
h. distribute older versions of the Software while newer ones are available
through authorized mirror websites.

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Gakken Donkey Angler (19xx, LCD, Watch batteries, Model# ?)

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Xin 2004-08-09 11:24
Donkey Kong

Name: Donkey Kong
Year: 1982
Genre: Platform
Class: Handheld
Sub-Class: Game & Watch
Manufacturer: Nintendo
Model Number: #DK-52
Display: LCD
G&W Type: Multi-screen

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Description: 1982 Nintendo Game & Watch Donkey Kong (game)

General Description
Donkey Kong single-handedly transformed Nintendo from a small Japanese toy company to later become one of the biggest video game companies in the world. Donkey Kong was (and still is) one of the most popular arcade games ever released.

Donkey Kong was probably the second most merchandised game of its time, behind Pac-Man. The game went on to spawn two classic sequels, Donkey Kong Jr. and Donkey Kong 3 as well as a slew of other games involving its characters on home systems. Donkey Kong and its star character, Mario are probably one of most well known video game characters today, with new games still be released featuring them.

About this version...
This game worked suprisingly well considering the jerkiness of the LCD display. The game gets harder as you progress by the introduction of girders that you can smash your head on if you time your jumps wrong, and by the gradual (and finally impossible) increase of the game's speed.

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bakeyhe 2004-08-09 11:34
闲插一句~~这个好像dns的最初形态阿~~

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Xin 2004-08-09 11:34
Donkey Kong Jr.

下面這張 X 另開新頁即可看見

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Donkey Kong Jr - CJ71 - 28.04.1983

Donkey Kong Jr - CJ93 - 07.10.1983

Donkey Kong Jr - DJ101 - 26.10.1982

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Lobelia 2004-08-09 11:36
Nuon

VM Labs was the inventor of the NUON multimedia processor. NUON was used in many major brand DVD players and set-top boxes.

After VM Labs' Chapter 11 filing in early 2002, Genesis Microchip bought the intellectual property of VM Labs and is now the legal owner of the NUON technology. In July 2002 Genesis decided to cancel all NUON activities started by VM Labs and laid off all former VM Labs employees.

I like to use this site to keep the memory of the NUON technology alive and devote it to the great engineering team that created NUON.

实在难找,只找到些进度图。。。

Alpha Chip (June 1996)

First version of the NUON chip with very limited funtionality

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Oz (April 1997)

The beta chip was the first fully working version.

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Aries (1999)

Second generation of the NUON chip

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Aries 2 (2000)

New version of Aries with some bug fixes on a smaller board

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Aries 3 (2001)

Faster version of Aries and currently last version of NUON. Here in a debug configuration with DVD drive, display and debug card

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Xin 2004-08-09 11:42
Dungeons & Dragons

有些真難找... em32.gif

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Dungeons & Dragons Computer Fantasy Game by Mattel - awesome little handheld game. Very rare due to its size. (1981)

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Xin 2004-08-09 11:49
Explorers of Space

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Explorers Of Space - Elektronika

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"explorers of space" :
explorers of space


555.gif 好難找啊.....只找到一點點 em32.gif

Xin 2004-08-09 11:57
Galaxy Invader 1000

Galaxy Invader 1000

Space Invader Handheld from CGL Ltd.

Year 1980

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Gakken Galaxy Invader 1000 (19xx, VFD, 4 AA Batteries, Model# ?)
View Manual (see Tandy Cosmic 1000 Fire Away)

Released in Japan as just Invader 1000. Sold in the US by Radio Shack as Cosmic 1000 Fire Away. Also: CGL's Galaxy Invader 1000.

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CGL Galaxy Invader 1000 (19xx, VFD, 4 AA Batteries, Model# ?)

Same as Radio Shack's Cosmic 1000 Fire Away and Gakken's Galaxy Invader 1000.

Manual in PDF is available. (Tandy Cosmic 1000 Fire Away)

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その昔、ゲームボーイどころかファミコンすら無い時代、さらにパソコンすらまだSFの世界だった頃、子供達の間で流行したのが電子ゲーム (LSIゲーム)。最初はLEDを使った単純なモノでしたが、やがてG&Wで大ブレイクする液晶ゲーム、そしてその鮮やかな画面に誰もが夢中になったFLゲームがあります。本ゲームは、学研というゲームとはまったくかけ離れてると思われる会社が発売したFLゲームで、インベーダーブームに?#092;って登場した初代機 (白いヤツ) をパワーアップしたモノ (ちなみに、これが初代機で、これが本ゲームの元となったモノ) を Grumpy Cat氏 (web) がGBA用のゲームとして移植したモノです。

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本物の筐体を模したデザインも含めグラフィックの再現度はかなり高いです。特にFLのフリッカー (チラつき)・・・というか、表示関係全体を含めてかなり良いカンジです。見た目だけでなく、操作性も本物ソックリです。本物では砲台の移動はレバーを使用したんですが、放すと真ん中に戻るタイプのレバーを使用していました。本ゲームでも、十字キーを押していない時には自動的に真ん中に戻るようになっています (まぁ、これが遊びやすいかどうかは別問題ですけれども (笑))

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スタート時は砲台3機、250発のミサイルを持っています。全てのミサイルを打ち尽くすか、残機数が0になるか、自陣にエイリアンが侵入するとゲームオーバーとなります。単純にミサイルを乱射しているだけではミサイル切れでゲームオーバーになってしまうというのがオリジナルですね。そういや、バンダイのミサイルインベーダーも弾数制限があったっけ。インベーダーの数が少ないしフィールドも狭いのでゲーム性を高めるための工夫なのかもしれませんね (ちなみに、700点に達すると、残機数が1増え、ミサイルが50発追加されます。ミサイルが残り30発を切ると警告音が鳴ります)。3段階のレベルが選択でき、1000点でカンストとなります。

ルールにちょっとした変更はありますが、大まかな流れは同じですので特にプレイする上で問題になることはないでしょう。音は良く覚えてないけど、たぶんこんなカンジのピコピコ音だったんじゃないかな。いずれにせよ、雰囲気は出てます。これからも昔の電子ゲームをシミュレートしてくれると嬉しいなぁ (エポックのスーパーギャラクシアンとか)

Xin 2004-08-09 12:09
Game & Watch

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下面是義大利文喔...

Introduzione
Questo sito vuole essere un omaggio ai mitici "Game & Watch", giochi elettronici prodotti dalla Nintendo tra il 1980 ed il 1991, venduti in tutto il mondo e tuttora apprezzati per la genialita' e l'intentiva. Imitatissimi seppure mai eguagliati, questi giocattoli sono considerati ancora oggi dei veri capolavori dai collezionisti e dai cultori del retrogaming.
La cosiddetta masterlist (la lista ufficiale della serie) conta ben 59 giochi differenti, piu' alcune edizioni speciali per forma del gioco, o illustrazione o sagoma del box.

Contenuti
Diverse sono le serie di Game & Watch esistenti. Si va dal gioco piccolo tascabile a quello a doppio schermo, o da tavolo o da giocare in coppia.
In questo sito, nella sezione GIOCHI troverete sia le informazioni inerenti ciascun Game & Watch, sia delle riproduzioni molto accurate dei vari giochi, scaricabili e giocabili gratuitamente sul tuo PC!

Brevi cenni di storia
Va qui sicuramente menzionato Gunpei Yokoi, il geniale inventore che nel 1980 ebbe per primo l'intuzione di applicare la tecnologia dei cristalli liquidi (LCD) ai giochi elettronici tascabili, i quali a quel tempo venivano prodotti esclusivamente col sistema delle lucine colorate (LED). Nel 1980 Gunpei inventa e brevetta Ball, primo gioco della serie a cui seguiranno nell'arco di pochi mesi altri titoli di successo quali Fire! e Lion.
Il Game & Watch diventa presto fenomeno di costume, e dal Giappone si sposta per invadere gli USA e l'Europa. Con l'evoluzione dei giochi nel nuovo formato con schermo molto piu' grande (Wide-Screen) e a doppio schermo (Multi-Screen) compare anche quella che diventera' una linea comune dei giochi Nintendo: i personaggi caratterizzati da un aspetto molto simile nei vari giochi. Ecco infatti Octopus, Lifeboat, Mario Bros, Rain Shower tra gli altri. Le licenze con la Walt Disney e la United Feature Syndicate portano personaggi come Popeye, Snoopy, Mickey Mouse ed entrare in alcuni dei Game & Watch destinati a restare nella storia.
Ma tutto questo non basta. Gunpei vuole portare anche il colore nei propri giochi, e ci riesce brillantemente nelle serie Super Color, Panorama Screen e Tabletop, in cui una tecnologia particolarissima permette di giocare con LCD colorati mediante un ingegnoso sistema di specchi. Giochi belli da vedere e da sentire ma purtroppo molto costosi.
Realizzare giochi per due giocatori diventa occasione per una nuova sfida, e la serie Micro-VS propone tre giochi con uno schermo molto allungato, e un piccolo controller per ciascun giocatore: Boxing, Donkey Kong 3 e Donkey Kong Hockey.
...e dopo il colore la trasparenza! L'incredibile serie Crystal ha infine uno schermo LCD cosi' particolare da non aver necessita' di uno sfondo per poter essere utilizzato. E dunque il gioco puo' essere osservato da due lati opposti mentre si gioca: Climber, Balloon Fight e Super Mario Bros sono dei veri capolavori di giocabilita' e stile.
Arrivati ai tempi piu' recenti, la Nintendo ha autorizzato la realizzazione di particolari portachiavi con un minuscolo Game & Watch incatenato: i Miniclassics. Non tutti i giochi vengono realizzati in questo nuovo formato.

Concludendo
Mi auguro che questo sito sia di vostro gradimento. Scrivetemi per commenti, suggerimenti o idee. Un ringraziamento particolare va all'amico jerrymouse per la grafica del sito.


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Donkey Kong 和 Game&Watch

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先找到這裡...12 點了...飯飯去... em32.gif kaixin.gif

Lobelia 2004-08-09 14:57
NeoGeo Pocket Color

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1.採用了16位元的CPU以及8層灰階的LCD
為加強遊戲多元化的內容以及考慮到未來的發展,所以採用了16位元的CPU (*1)以及8層灰階的LCD(*2)。這比起以往的攜帶型遊樂器會有更豐富 的角色表現。
*1.CPU (Central Processing Unit : 中央演算處理裝置)電腦工作的主要裝置。
*2.LCD (Liquid Crystal Display : 液晶表示裝置)利用液晶的性質來顯示。

2.可以和SEGA ENTERPRISES公司的家庭用電視遊樂器「Dreamcast」連接
使用專用的連接裝置(另外發售)就可以和SEGA ENTERPRISES公司的家庭用電視遊 樂器「Dreamcast」進行連接。
SNK以後將會利用這個攜帶型遊樂器與家庭用電視遊樂器的網路功能, 來提供新的遊戲方式。
〔例1〕格鬥遊戲。每一個使用者都可以將在NeoGeoPOCKET上養成的角色放入 「Dreamcast」上來對戰。
〔例2〕角色扮演遊戲。在「Dreamcast」遊戲裡的解迷重要道具會隱 藏在「NeoGeoPOCKET」的軟體裡。
3.內藏記憶體備份機能
內藏了記憶備份用的鎳\電池,可以用來存放角色扮演等遊戲的資料。

4.搭載了世界時計、日曆、以及占星的功能
除了遊戲的功能以外,還搭載了世界時鐘、日曆、以及占星的功能。 可以當作是攜帶型的情報機器來使用。
另外,利用了計時的功能,所以可以做出養成的遊戲。
並且已計劃要增加各種的周邊設備,如無線通信設備。
主機本體規格
製品名稱: NeoGeoPOCKET
基本性能:
CPU:16位元
螢幕:2.6型液晶螢幕,160×152 dot,8層灰階
系統軟體:世界時計,日曆,占星功能,記憶體備分機能(內藏鎳\電池)
使用電源:四號電池兩個
連續動作時間:約20小時(使用鹼性電池時)
體 積:122×74×24(長×寬 ×厚)
重 量:約130g(含電池約160g)
出 色 數:7色
外部端子:
通信 有線通信CABLE用的5PIN連接頭
     聲音 INPHONE端子          
電源 AC電源端子

Lobelia 2004-08-09 15:02
Apple Rippin

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The 1996 crop of home computers should deliver the most interesting harvest in years. Of course, there will be the usual upgrades of faster and more powerful PCs. But I also see evidence of a contrary trend to specialized, much less expensive machines.


Prototype of Apple Computer's Pippin

One of the most intriguing is Apple Computer's Pippin, which should sell for less than $1,000. Although Pippin has many of the attributes of a computer, the company calls it a multimedia device because it lacks such essentials as a floppy drive and hard disk.

Apple designed Pippin for people who want to play back CDs and surf the Net, but don't need heavy-duty computing capabilities. At the heart of the unit lies a 66 megahertz PowerPC 603 processor, so it should be no slouch in performance.

Pippin boots off a quad-speed CD-ROM that handles standard audio CD, CD Plus and the Photo CD format, in addition to Pippin software. Sound quality is important so there will be stereo 16-bit CD quality audio inputs and outputs.

The device uses a cut-down version of the Macintosh operating system. All Pippin CD-ROM titles can be played on a standard Macintosh.

In some ways, Pippin seems like an updated version of the Commodore 64, the most popular home computer in the early 80's. For example, to keep it more affordable you can plug your TV set into Pippin. The device comes with both NTSC and S-Video outputs. Or you can plug in a standard VGA video monitor.

Pippin comes with 6 megabytes of combined system and video RAM and another 4 megabytes of ROM, enough for cruising the Net. You'll be able to buy memory expansion cards in up to 8 megabyte increments.

If Pippin seems rather bare-bones by today's standards, you'll be able to upgrade it using what Apple calls "PCI-like" expansion. Add-ons including a floppy drive, hard disk and graphics accelerator will be available in the future.

However, if you think you'll need all these features at the outset, you'd be better off buying a regular Macintosh. Based on what I've learned, buying these options piecemeal for Pippin will cost much more than buying them built-in to a Mac.

There's not a whole lot of profit manufacturing a computer that retails for under $1,000. Furthermore, Apple's latest financial statements, dripping with red ink, show that it's not the most efficient computer maker around.

Pippin will likely be a computer that Apple designs but does not sell. Apple has already licensed Pippin technology to Bandai Co. Ltd., the Japanese entertainment company behind the Mighty Morphin' Power Rangers. Bandai will market and distribute the machine worldwide, while it will be manufactured by consumer electronics giant Mitsubishi.

Bandai will launch Pippin in Japan this spring and expects to make it available in North America later this year. Pippin could make computing more affordable to many budget-wise consumers.


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Compaq Presario Scanner
Compaq Computer plans to introduce a couple of interesting features in new Presario home computers due late next month. Some models will include a recordable CD-ROM drive. There's also an interesting keyboard with a built-in scanner.

The black and white scanner will accept pages up to 8.5 inches wide and scans at a resolution of 400 DPI (dots per inch). You slip in the page at the back of the keyboard and the scanner automatically feeds it through. The keyboard will include both graphics and OCR (optical character recognition) software. There's even an adjustable latch that lets you scan business cards.


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More powerful IBM Aptivas
IBM Canada has already started selling some of its 1996 Aptiva home PCs. New models feature faster Pentium processors operating at 150 and 166 megahertz and a 6x CD-ROM.


Lobelia 2004-08-09 15:05
Playdia

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正式名称 Playdia
発売日 1994年9月?日
定価 24800円
主要素子 画像・音声デコード専用 1chip LSI
コントロール用 8bit CPU
電源・消費電力 本体 専用ACアダプタ(付属) DC9V、850mA
約8W
専用赤外線コントローラ 単4乾電池(R03)x2本
電池寿命 連続キー押しで約24時間
使用温度 5~35℃
本体寸法 横210x縦260x高78mm
*カバーを開けたときの高さ 205mm
本体重量 約1100g
CD 専用フォーマットCD-ROM 5.25/3.5inch
音楽CD(CD-DA)5.25/3.5inch再生可
色 フルカラー
秒コマ数 5~10枚
音声モード Bモードステレオ1チャンネル
Cモードステレオ2チャンネル
映像出力 NTSC
音声出力 ステレオ
付属品 専用ACアダプタ、AVコード
Q.I.S規格専用CD-ROM 5.25/3.5inch専用フォーマットCD-ROM
許容容量 540MB
再生可能時間 約60分
Q.I.S:Quick Interactive System

Lobelia 2004-08-09 15:11
Philips CD-i

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The CD-I was released around 1991 starting with model 210 for $199.99. Subsequent models, upgrades, controllers, and video expansion packs were later released. There were lots of edutainment titles released and a few Nintendo licensed franchises made an appearence on the CD-I; Hotel Mario, Zelda: Wand of Gamelon, Link: Faces of Evil, and Zelda's Adventure. Note: Zelda's Adventure is really the only one worth playing, so I've heard. I can attest that the other two really aren't worth it, unless you have to have everything Zelda.. Besides games, the CD-I was able to play the Video CD's (VCD) and a number of movies were released for play on the CD-I including Wayne's World, Beverly Hills Cop, and 4 Weddings and a Funeral.

From what I understand, the CD-I started as a joint venture between Nintendo and Sony for a CD Drive add-on for the Super Nintendo. Nintendo got cold feet about the venture and forced Sony out. Sony had taken what they learned on the project and started designing the Playstation. Nintendo stayed and snagged Philips into the project. After it was costing Nintendo too much money and interest in the project subsided, they left the project in the hands of Philips to do what they wanted with it. For these reasons, you find Nintendo mascots in their own games for the CD-I.

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Back of the CDI:
1. Power Output
2. I/O
3. Remote In (orange) Video Out (yellow)
4. S-Video Out
5. Channel Selection
6. In from Antenna
7. Out to TV
8. Audio Out

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Sample Philips CD-I controller.

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Lobelia 2004-08-09 15:16
Atari 5200( 4 PORT )

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Pam, Video System X, and finally, as it was released in 1982 the Atari Super System 5200. It retailed for $249.99 USD and came with the Super Breakout cartridge, two controllers, a power cord and RF switch. There were two models made: the 4 port and 2 port and depending on which you had determined the RF switch and AC adapter you received. This particular model was the 4 port and the RF combo is shown below. The 4 port model was released first and then 2 port second. The joysticks that came with the system were analog (although not self centering) with a 12 button numeric pad that would accept overlays. The only problem with the controllers is that they were easily broken and expensive to replace, even today. The 5200 could store the controllers in a storage compartment on the back top side of the system. By winding the controller cords around the joystick and turning them upside down, they fit perfectly in their compartment. The excess cable that came from the unit could be wrapped and stored in the base of the system. There were about 125 games released specifically for the 5200 and also an adapter to play the 2600 games on the 5200 which otherwise would have been incompatible due to their size. The 4 channel sound came from the same chipsets that Atari used for their line of computers and the 5200 also had 1.78 MHz 6502C processor, ANTIC graphics co processor with 256 color palette and a screen of 16 colors max. The system was 8 bit (although basically a 16K computer). The wedge shape that the system was made into was actually the design for the VCS Wireless 2700 prototype. The superior system only lasted to about 1984.

The other games that were available at the 5200's release were: Pac Man, Centipede, Space Invaders, Degender, Missile Command, and Galaxian.

In Latin America, the 5200 was marketed as the Arcade Unit and in hotel rooms as the 5200 Spectravision Hotel Unit.

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With the amber cover removed, you can see where the controllers were stored on the unit when not in use.

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The bottom of the unit shows where the signal out plug was stored when not in use.

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Sample Parker Brothers 5200 Game Cartridge.

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The RF switch/AC adapter combo. The RF switch plugs into the system and the AC adapter then plugged into the RF switch. (4 port model) Part no. A203

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莱因哈特 2004-08-09 16:18
支持放出国人主机A'CAN的介绍~!

秋天 2004-08-09 18:54
To 欣欣,Game Watch类的,就不用一个一个找了,那实在是太多.....

感谢以上的N位通知,成员,非成员踊跃参加,近几天会把大家提供的机型加上.....

欢迎大家继续补充资料......

街机三国志 2004-08-10 23:29
Atari 5200

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名字
Atari 5200

公司
Atari

出厂年份
1982

1982年,Atari推出了无论在什么方面都比Atari 2600的游戏机-Atari 5200。这个游戏机支持256色,16ko RAM,使得游戏机又迈上了一个新的台阶。
手柄是由1个摇杆和2个动作键组成的,当时很多人都不适应,幸运的是,后来推出了和游戏机分开卖的数字方向按键摇杆。
不幸的是,Atari 5200只在美国发售,所以在欧洲很稀少

科技含量
处理器:6502C 1.78MHz
RAM:16Ko
ROM:2Ko-32Ko
显示:320*192
声音:4声道
重量:?

秋天 2004-08-11 21:57
这是什么文? -_-!

Zombie_WB 2004-08-11 22:09
引用 (秋天 @ 2004-08-11 21:46:40)
这是什么文? -_-!

法语啊~~~~~~要不要翻译??

街机三国志 2004-08-12 00:08
Atari 7800
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名字
Atari 7800

出产厂家
Atari

出产日期
1986

Atari 5200推出不就以后,Atari决定制作一个和Atari 5200和Atari 2600全新的产品:Atari 7800。Atari 7800的制造决定在1984年进行。他是一个支持多颜色和声音的游戏主机。这使得Atari 7800成为当时最有竞争的游戏机之一。但是Atari决定先发展电脑方面,再发展游戏机。所以,1984,85年,Atari并没有新的游戏机上市,但是,在1986年,Nintendo出厂了NES(FC)而且卖的不错。于是Atari决定出产Atari 7800但是当时只支持3个游戏,但是卖的不好。1991年,Atari最终制作了几个好游戏像Mario Bros,Centipede,Chop Lifter,Joust,Ballblazer,Donkey Kong等等。

科技含量:
处理器:6502C 1.79MHz
存储器:RAM:4ko
    ROM:52ko
显示:Chipset MARIA 7.16MHz
    320*192
    256色
声音:双声道,兼容2600
重量:?

街机三国志 2004-08-12 00:11
Master System
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名字
Master System

出产厂家
Sega

出产日期
1987

在Nintendo推出NES之后,Sega也推出他新的游戏机-Master System!
比NES体积更大的Master System,确实并没有控制游戏机市场,确实,他占据了大约10%的游戏市场而NES为90%。
最重要的是,他的游戏质量并不好。但是不管怎么样,Master System又是一个全新的游戏机,而且,游戏通用于另一个游戏机(Alex Kidd)以及这个游戏机在1990年出产的另一个版本

科技含量:
处理器:Z80 3.5MHz
存储器:8ko
显示:256*192,16*64色
声音:3声道

街机三国志 2004-08-12 00:15
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Virtual Boy
名字
Virtual Boy

出产厂家
Nintendo
出产时间
1995
Virtual Boy是一款未来的游戏机,他在1995年出产并且要比SNES的硬件好的多。
在声音方面,他采用了16bits立体声,不幸的是,颜色方面不尽人意。
这是Nintendo的一次重大的失败因为这款游戏机售价约合380欧元,而且,同一年SONY推出了Playstation。所以,300万发售量的Virtual Boy几乎全部没有发售出去。
除了他昂贵的价格外,戴着耳机玩电视游戏也是缺憾之一。总之,这是一个值得让Nintendo记住的重大失败。

科技含量:
处理器:Nec V810 32 bits 20MHz
存储器:1MB RAM
显示:384*224和3D视角
声音:16bits以及立体声扬声器

街机三国志 2004-08-12 00:22
Atari 2600 (VCS)
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名字
Atari 2600 (VCS)

出产厂家
Atari

出产日期
1977

1977年,Atari推出了Atari 2600,当时只有9个游戏。
这款游戏机在82-83年一直占据着市场,并且有大量新游戏涌入,但是到了1984-85年,几乎没有新游戏推出了,一直到了1986年,NES推出,这款游戏机就走上了退役之路。

科技含量
处理器:6507 1.19MHz
RAM:128 octets
ROM:最大4Ko
显示:128色
声音:2声道
重量:?


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