Mame32 .92 (Multi Arcade)
Mame32QA is the home of Mame32. Mame32 is the Win32 GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of arcade games. Originally authored in 1997 by Chris Kirmse, Mame32 was the first port of Mame to the Windows platform. It is currently maintained by longtime team members, Kirmse, Mike Haaland, and John IV.
This site tracks Mame32 specific bugs, delivers WIP updates, provides CPU benchmarks for the games, and produces the official supplemental artwork files: icons, screenshots, cabinets, and background images. To learn more about the program and its myriad options, read through the extensive documentation accessible from its Help menu. The 'u' releases provided below are the intermediate versions released as source only by MameDEV between full numbered versions.
主页:
http://www.classicgaming.com/mame32qa/下载:
http://www.fileplanet.com/dl.aspx?/classic...v.92_Binary.exe下载:
http://www.classicgaming.com/mame32qa/Mame...v.92_Source.exe*MAME 0.92 (Multi Arcade)
On December 24th, 1996, Nicola Salmoria began working on his single hardware emulators (for example Multi-Pac), which he merged into one program during January 1997. He named the accomplishment by the name of Multiple Arcade Machine Emulator, or MAME for short (pronounced as the word 'maim' in English, other languages may differ).
The first official release was MAME 0.1, which was released on the evening of February 5th, 1997 (23:32 +0100). Using a modular and portable driver oriented architecture with an open source philosophy, it soon grew into immense proportions. The current version supports 5508 ROM sets, 3057 unique games. Because MAME releases happen whenever they are ready, at one point the wait between new versions was almost 4 months. To help the agony of the users, a public beta system was used, with a beta release happening every 2-3 weeks on an average. However, now the beta designation has been removed in favor of a good old 0.xx version number. Also a work-in-progress -page exists, if you really want to know the latest information.
Even though MAME allows people to enjoy the long-lost arcade games and even some newer ones, the main purpose of the project is to document the hardware (and software) of the arcade games. There are already many dead arcade boards, whose function has been brought to life in MAME. Being able to play the games is just a nice side-effect. The huge success of MAME would not be possible without the talent of the programmers who joined to form the MAME team. At the moment, there are about 100 people on the team, but there is a large number of contributors outside the team too. Nicola Salmoria is still the coordinator of the project.
主页:
http://www.mame.net/*MAME 0.92 i686 (Multi Arcade)
On December 24th, 1996, Nicola Salmoria began working on his single hardware emulators (for example Multi-Pac), which he merged into one program during January 1997. He named the accomplishment by the name of Multiple Arcade Machine Emulator, or MAME for short (pronounced as the word 'maim' in English, other languages may differ).
The first official release was MAME 0.1, which was released on the evening of February 5th, 1997 (23:32 +0100). Using a modular and portable driver oriented architecture with an open source philosophy, it soon grew into immense proportions. The current version supports 5508 ROM sets, 3057 unique games. Because MAME releases happen whenever they are ready, at one point the wait between new versions was almost 4 months. To help the agony of the users, a public beta system was used, with a beta release happening every 2-3 weeks on an average. However, now the beta designation has been removed in favor of a good old 0.xx version number. Also a work-in-progress -page exists, if you really want to know the latest information.
Even though MAME allows people to enjoy the long-lost arcade games and even some newer ones, the main purpose of the project is to document the hardware (and software) of the arcade games. There are already many dead arcade boards, whose function has been brought to life in MAME. Being able to play the games is just a nice side-effect. The huge success of MAME would not be possible without the talent of the programmers who joined to form the MAME team. At the moment, there are about 100 people on the team, but there is a large number of contributors outside the team too. Nicola Salmoria is still the coordinator of the project.
主页:
http://www.mame.net/2/12 *EmuZWin v2.6 release 1.2
Delphi2, Delphi3, Delphi4, Delphi5, Delhi6, Delphi7, Kylix and Free Pascal Compiler 1.0.5 and higher are supported now. KOL allows to create very compact Windows32 GUI applications (starting from ~14K without compression - if suggested system units replacement used). The most of code is converted to built-in assembler.
A help generating tool xHelpGen is provided for KOL, which creates detailed documentation in html format. Documentation is generated on base of comments from the source, so developers instantly have access to the most fresh and complete documentation.
A package MCK (Mirror Classes Kit) provided with KOL, and all the advantages of visual programming are available for developers who use KOL.
主页:
http://bonanzas.rinet.ru/