http://mamedev.org/0.133
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MAMETesters Bugs Fixed
----------------------
- 03191: [Crash/Freeze] armchmp2: Allowing Demo to run triggersTest 
         Mode (hap)
- 02916: [Crash/Freeze] srmvs: [debug] Assertion (Aaron Giles)
- 03300: [Crash/Freeze] tmmjprd, tmpdoki: [debug] Crash after OK 
         (Aaron Giles)
- 03310: [Misc.] cobram3, cobra: Parent/clone relationship missing 
         (Aaron Giles)
- 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clones but 
         they use different hashes (Angelo Salese)
Source Changes
--------------
Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don't 
emulate the sound CPU. [Fabio Priuli]
CDP1802: [Curt Coder]
 - refactored the Q and DMA callbacks to use devcb
 - fixed state code output and load mode
Added FP registers to PPC debugger interface. Fixed bugs in the x64
back-end that prevented proper 3D rendering for Model 3 games.
[Aaron Giles]
ARM7 improvements: [R. Belmont]
 - Added ARMv5+ CLZ instruction.
 - Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy, 
   SMLALxy, SMULxy, SMULWy, and SMLAWy
 - Fixed disassembly of CLZ
Improved DIP switches in toypop. [kanikani]
Audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c 
driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, 
motos and clones of each) [MooglyGuy]
Naomi update [Deunan Knute, R. Belmont]
 - Implemented cartridge protection chip mechanism
 - Added protection data for doa2 and doa2m
 - Added real dumped cartridge X76F100 data for doa2/doa2m
Several MESS-specific snes fixes for rendering. [Angelo Salese]
Merit Multi-Poker improvements: [Roberto Fresca]
 * Full Inputs.
 * DIP Switches.
 * Simulated spark-watchdog circuitery.
 * Demuxed custom port.
 * NVRAM support.
 * CPU clock derived from #defined crystal.
 * 8000-8007 Output ports.
 * Coin related counters.
 * Sound components and trigger found at 8000-8003, bit2.
 * Full lamps support.
 * PCBs layouts & technical notes.
The 4 games are fully playable. Sound seems to be discrete, so the 
circuitery need to be traced. Colors are still wrong.
Added documentation regarding different Cobra Command versions.
[Ruben Panossian]
Fixed card reset in Taito g-net games. [Joerg Hartenberger]
Fixed gun and crosshair positioning in TimeCrisis and Bubble Trouble.
[hap]
Decoded some ram based tiles in jclub2. [David Haywood]
Fixed interrupts in the cischeat driver, fixing Scud Hammer and 
Arm Champs II. [hap]
New games added or promoted from NOT_WORKING status
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Multi-Poker [Roberto Fresca]
New clones added
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Super Free Kick (set 2) [Klaus Sommers]
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