http://mamedev.com/0.127u7
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MAMETesters Bugs Fixed
----------------------
- 02482: [Graphics] bubblemj: Demonstration screen trouble 
         (Couriersud)
- 02483: [Graphics] gunlock, rayforcj: Title screen trouble 
         (Couriersud)
- 02498: [Graphics] lightbr: Trouble of title screen (Couriersud)
- 02221: [Sound] blzntrnd: Sound is almost completely broken 
         (Aaron Giles)
- 02467: [Crash/Freeze] qsww: Game Crashes (Olivier Galibert)
- 02479: [Misc.] Various: Memory leak (Aaron Giles)
- 02266: [Multisession] tceptor: Thunder Ceptor crashes out when run 
         as the second game. (Aaron Giles)
- 02439: [Multisession] tx1: TX1 quits out on second launch. 
         (Aaron Giles)
- 02488: [Multisession] All sets with using 2+ monitors: Crash to 
         desktop on second play. (Aaron Giles)
- 02321: [Crash/Freeze] mpu4utst, mpu4tst2, mpu4met0: Screenless 
         systems crash due to problems in some display core functions 
         (Aaron Giles)
- 02476: [Misc.] some neodrvr.c sets: Memory leak
- 02324: [Gameplay] dokyusei, dokyusp, gakusai, gakusai2: Game doesn't 
         start (Aaron Giles)
- 02292: [Crash/Freeze] dcclubfd, gground, ggroundj, roughrac, 
         sgmastc, sgmastj : Game doesn't start (Olivier Galibert)
- 02480: [Crash/Freeze] Various: CPU x: PULSE_LINE used with level-
         detected IRQ y (Aaron Giles)
- 02489: [Color/Palette] All Sets in namcos22.c: Garbled colours and 
         graphics (Aaron Giles)
- 02470: [Crash/Freeze] Various: Access Violation (Aaron Giles)
- 02475: [Crash/Freeze] kf10thep: Access Violation  (Johnboy)
- 02502: [Crash/Freeze] fax, hardhat, mtrap, pepper2, teetert, 
         venture and clones: Accessing a certain portion of memory in 
         the debugger causes crash. (Aaron Giles)
- 00998: [Crash/Freeze] dcclubfd: Hangs during playing with an access 
         violation error. (Olivier Galibert)
- 02460: [DIP/Input] qrouka: Coin 1+2 no longer work. (David Haywood)
- 00081: [Crash/Freeze] dcclub: Game crash and freeze. 
         (Olivier Galibert)
- 00989: [Graphics] qgh: If you do a metamorphose, the screen turns 
         black without displaying words/pictures. (David Haywood)
- 02458: [Color/Palette] enforce: Road layer colors are wrong. 
         (M.A.S.H., Phil Bennett)
- 02469: [Graphics] geebee and clones: Appears to be missing its 
         middle swinging gate (Couriersud)
- 02477: [DIP/Input] most merit.c sets: Unable to locate input port 
         'IN3'
- 02468: [Compiling] 64 bit build fails (Aaron Giles)
Source Changes
--------------
Removed unneeded UI keys by removing the constants. Readded 
UI_ON_SCREEN_DISPLAY to be changed again in the "Inputs" menu. 
[stephh]
Added missing support of normal joystick for player 2 in 'gwarb'.
[stephh]
Fixed a number of regressions due to recent 68000 IRQ changes.
[Aaron Giles]
Added new functions for building device-relative tags. Changed machine
configuration builder to use these functions. Also changed the 
laserdisc player devices to use them. Updated Z80 CTC/SIO code to 
assume that the CPU provided for the clock is relative to the device 
that the CTC/SIO belong to. Updated memory code to assume that regions 
and devices referenced by the memory map are relative to the device 
the associated CPU belongs to. [Aaron Giles]
Neo-Geo cleanups (still in progress): [Johnboy]
 - Sorted OEM / Bootleg sets
 - Renamed roms on non OEM / Bootleg sets to ONE naming sheme
 - Renamed functions
 - Added some comments
System 24 cleanups: [Aaron Giles, Olivier Galibert]
 * correct memory map for both CPUs
 * reduced RAM size to 256k
 * correct video timings
 * renamed regions
 * proper interrupt handling
 * fixed dcclub magic latch
Checked, via Z80 code analysis, inputs and Dip Switches for the 
following games in snk.c driver: [stephh]
 - ikari, ikaria, ikarinc, ikarijp, ikarijpb
 - victroad, dogosoke, dogosokb
 - bermudat, bermudaj
 - worldwar, bermudaa
 - psychos, psychosj
Added correct overlay positioning, font, and behavior to PR-8210 
emulation. [Aaron Giles, Warren Ondras]
Sonic Blast Man 2 Special Turbo (SNES bootleg) changes:
[Andreas Naive, Tomasz Slanina]
 - added rom decryption
 - patched protection checks
 - mapped extra inputs
Fixed timers in i8051 core. [Grull Osgo]
Fixed the i8051 AJMP opcode to take 2 bytes instead of 3. [Grull Osgo]
Improved the button-lamps layout to all games in ampoker2.c driver. 
Now buttons are more realistic. Also improved the Lucky 74 button-
lamps layout to be more realistic.[Roberto Fresca]
Improvements to InterFlip / Recreativos Franco driver: [Grull Osgo, Roberto Fresca]
 - Added Baby Poker Game.
 - Added sound support to Baby Poker Game.
 - Reworked the color routines.
 - Added Baby Dado Game.
 - Added new color routines for Baby Games.
 - Redumped the videocba color PROM.
 - Added color switch. (It changes background color in some games).
 - Added "hopper full" switch support (for diverter function).
 - Added diverter function decoder.
 - Added full functional mechanical counters decoding.
 - Added 7 Segment decoder and 7 Digit Counter functions.
 - Added button-lamps layout & mechanical counters simulation on 
   layout. Mechanical counters to layout: Coin-In, Coin-Out and Coin 
   to Drop.
 - Added NVRAM support to mechanical counters.
 - Mapped "Hand Pay" button for Baby Games.
 - Added decoder to Jackpot mechanical counter.
 - Added tower lamps to Baby Games layouts.
 - Reworked layouts for Baby Games.
Fixed old regression bug in Sengoku Mahjong that made the controls 
not work when the V30 CPU core was converted to 16-bit. Specifically,
the game accesses the multiplexer with a word write instead of a byte 
write. [Angelo Salese]
Checked, via Z80 code analysis, inputs and Dip Switches for the 
following games in snk.c driver: [stephh]
 - gwar, gwarj, gwara, gwarb
 - chopper, choppera, chopperb, legofair
 - tdfever, tdfeverj, tdfever2
 - fsoccer, fsoccerj, fsoccerb
MCU protection now working for lohtb2 (m72.c) [Couriersud]
 * Hooked up 6751
 * Synchronized protection ram writes with timer callbacks
 * Removed speed hack from NEC CPU emulation, which breaks the 
    protection code
snes.c - Fixed problem with OAM address reset at start of vblank.
[Tomasz Slanina]
Made the Z80 daisy chain aware of referencing device-specific devices.
[Aaron Giles]
Added preliminary LD-V1000 emulation. Not fully working yet, but 
mostly there. [Aaron Giles]
Cleaned up and normalized the three existing laserdisc emulations.
Removed obsolete code from the laserdisc core. [Aaron Giles]
Optimized st0016 RAM tile behavior to lazy decode the graphics, 
giving a big speed boost to some of the mahjong games. [Aaron Giles]
Space Duel: Added the P10/11 dip switch (only 4 switches instead of 
the standard 8) [Franklin Bowen]
Improvements to Sandii' games (snookr10, apple10 & tenballs): 
[Roberto Fresca]
 - Reworked the button-lamps matrix system.
 - Documented both output ports.
 - Connected coin in, key in and payout counters.
 - Improved the lamps layout to be more realistic.
 - Updated technical notes.
Minor optimization to the Neo-Geo sprite clearing code. 
[Christophe Jaillet]
Added emulation for snes special chips DSP-2 & OBC-1. 
[Fabio Priuli, byuu]
 - added sources snesdsp2.c & snesobc1.c
 - removed special chips detection from MAME
 - modified memory handlers to account for the new chips
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Megatouch 5 (9255-60-07 RON, New Jersey version) [Brian Troha]
Astropal (Sidam?) [Couriersud]
Baby Poker [Grull Osgo, Roberto Fresca]
Baby Dado [Grull Osgo, Roberto Fresca]
Sonic Blast Man 2 Special Turbo (SNES bootleg) 
  [Andreas Naive, Tomasz Slanina]
New clones added
----------------
Megatouch III (9255-20-07 ROG, New Jersey version) [Brian Troha]
Super Megatouch IV (9255-41-07 ROG, New Jersey version) [Brian Troha] (Not Working)
Armored Warriors (US 940920) [Razoola]
Mortal Kombat 3 (rev 1 chip label p4.0) [Andrea Turci]
Decathlete V1.001 [Andrea Turci]