主题 : 【新闻】MAME 0.122u4
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楼主  发表于: 2008-01-08 17:44

【新闻】MAME 0.122u4

http://mamedev.org/

0.122u4
-------


MAMETesters Bugs Fixed
----------------------
gui0121u1gre [Aaron Giles]
drivedge0121u4gre [Aaron Giles]
bking3076u2red [Pierpaolo Prazzoli]
btoads0102u5gre [Aaron Giles]
btoads0103u1gre [Aaron Giles]
editableui0120u4red [Aaron Giles]
cheat0118red [Aaron Giles]
altf4_0111u4gre [Aaron Giles]
beastrzb097u2red [Oliver Stoneberg]
memoryleak0118u1ora [Oliver Stoneberg]
memory_leak0111u6ora [Oliver Stoneberg]
mahoudai0106u7yel [Philip Bennett]
gridiron079gre [David Haywood]
maniach37b11gre [David Haywood]
matmaniac37b14gre [David Haywood]
qzkklgy2_0106u6red [David Haywood]
warriorb0109u2gre [David Haywood]
vball071u1gre [Bryan McPhail]
d3dwindow0117u3red [Aaron Giles, Emuman]
arkanoid061gre [Bryan McPhail]
flkatck058gre [David Haywood]
memleak0119u3ora [Oliver Stoneberg]
system24_0120u3red [Atari Ace, Aaron Giles]
aleck64_0120red [Aaron Giles]
mtetrisc0115u1red [Aaron Giles]
suratk0122u3gra [Pierpaolo Prazzoli]
suratk0122u3ora [Pierpaolo Prazzoli]
skychut37b1yel [couriersud]
skychut37b6gre [couriersud]
darius2_0114gre [Bryan McPhail]
ad2083_0111u5gra [couriersud]
abaseb0122u3red [Zsolt Vasvari]
ladybug080u1gre [Zsolt Vasvari]
suprridr0122u2gra [Zsolt Vasvari]
invho2_0122u3red [Zsolt Vasvari]
narc37b16yel [Aaron Giles]
kingofb37b6gre [robiza]
stonebal0117u2gre [Aaron Giles]
wotw36b1gre [Zsolt Vasvari]
wallst071gre [Zsolt Vasvari]
mtrap37b14gre [Zsolt Vasvari]
pitfight0109u2gre [Aaron Giles]



Source Changes
--------------
Corrected btoads clocks according XTALs on the PCB. [Aaron Giles]

"Simplified" MC8123 decryption, though it's still more complicated
than I'd like it to be. [Nicola Salmoria]

Cleaned up clocks in the itech32 driver. [Aaron Giles]

Added partial key for FD1089B 317-0037. [Nicola Salmoria]

Fixed bking3 clocks as per Guru readme. Added GAME_WRONG_COLORS flag
to bking3. [Pierpaolo Prazzoli]

TMS34020 fixes: [Aaron Giles]
* Allowed 32-bit pixel sizes
* Fixed RPIX instruction

Added new function input_poll_keyboard_switches to poll for only key
events. Expanded the size of the maximum simultaneously pressed
switches. [Aaron Giles]

Removed GAME_IMPERFECT_GRAPHICS from all jpmimpct games bar Cluedo
(see driver note). [Philip Bennett]

mario driver improvements: [couriersud]
- Hooked up flipscreen
- Changed monitor orientation to ROT0

Added Z80 DMA chip [couriersud]
- only implements intelligence to emulate dkong3
- fixed a misleading comment in 8257dma.h

dkong driver improvements: [couriersud]
- hooked up z80dma
- removed 2nd player inputs from sdbk input_ports
- fixed some dump "copy/paste" bugs in dip locations

Added redumped Turkey USA to the seta2.c driver. [Brian Troha]

Fixed bad ram pages errors in stactics service mode.
[Pierpaolo Prazzoli]

Atari updates: [Aaron Giles]
- Added save state support to slapstic.
- Added save state support to YM2413.
- Modified slapstic code to support address range mirrors.
- Cleaned up Rampart driver:
    - simplified rendering code
    - full memory map
    - added save state support

Implemented decent-sounding FM in the SCSP. [kingshriek]

Updated Naomi driver, now boots and shows some test menus (press F2
to get into test, use 9 to navigate). Also hooked up ROM board PIO
and skeleton for DMA. [R. Belmont, Samuele Zannoli, ElSemi]

N64 improvements: [SGINut]
- Move texture masking to occur after coordinate adjustment
- Fix 32-bit texturing in load_tile (Mario Kart 64 title screen)
- Add zero-alpha early-out (Mario 64 trees/stars, Mario Kart 64
    trees/karts)

ad2083 improvements: [couriersud]
* completed tms5110A code
* working speech synthesis
* documented analysis done on pcb pictures and findings
* as a consequence, marked all sound roms as BAD DUMP
* created sound driver in scramble.c

Cleaned up graphics layouts in preparation for new format. Added new
GFXLAYOUT_RAW() macro to normalize definition. Added new validation
code. Made all remaining instances of gfx_layouts const. [Atari Ace]

Updated Amiga driver to use formal XTALs. [Dirk Best]

Changed 6522 emulation such that when writing to the ACR register with
the timer 1 in continuous counting mode, the timer 1 value should not
be reloaded but keep on counting. [Wilbert Pol]

Added XTAL defines to bfm_sc2.c and cleaned up lvcards.c.
[James Wallace]

Added default layout to neogeo games allowing for either cropping or
stretching to the alternate 304x224 layout. Removed default cropping
in the driver. [David Haywood, Aaron Giles]

Fixed crash when saving state of older DCS-based games. Added save
state support to the midvunit driver. [Aaron Giles]

Major improvements to Cycle Warriors video code (still not perfect,
but road layer works now). [Bryan McPhail]

Major rewrite of skychut.c. There are still some glitches and it is
not perfect but the following has been achieved: [couriersud]
* adds samples to ipm invaders - just rename your old invaders
    samples to ipminvad to test
* added - amongst others - "capsule" dip switch to ipm invaders
* sound ports identified
* demo sound and cabinet type driver configuration

Updated memory configuration for Superboard game versions in peplus
driver. Fixes CMOS DATA errors on reload. [Jim Stolis]

Rewrote the CVS system video code. [Zsolt Vasvari]

Fixed S2650 register window display. [Zsolt Vasvari]

Added sound to Cycle Warriors and Big Fight. Corrected OKI M6295
clock values. [Philip Bennett]

Fixed missing arrow in Venture on the zoomed out map, and the
incorrect fading twister in Hard Hat. [Zsolt Vasvari]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Dangerous Curves [Philip Bennett, Dazzer]
Big Fight [Bryan McPhail]



New clones added
----------------
Invasion - The Abductors (version 5.0) [Brian Troha]
Alien Syndrome (set 5, System 16A, FD1089B 317-0037) [Nicola Salmoria]
Dragon Spirit (Atari license) [Satoshi Suzuki]

此版本在街机上没啥大动作,倒是在atari,n64等家用机驱动上有所更新...难道mame真的要和mess合并么?
绿坝娘美...
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沙发  发表于: 2008-01-08 18:14

U3还没出几天。。。。。- =
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板凳  发表于: 2008-01-08 22:02

有什么新特性吗??
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地板  发表于: 2008-01-11 20:54

..呵呵。。已经下过了。。。MAME的游戏一向战斗在最前线。。。